Files
BlenderSharp/BlendFile/DNA/Mesh.cs
2025-03-12 19:02:40 +01:00

289 lines
12 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(247, "Mesh", 1712)]
public class Mesh {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(8, "Ipo", 2, "*ipo", "Ipo", true, 216)]
public Ipo ipo;
[DNAFieldAttribute(8, "Key", 3, "*key", "Key", true, 224)]
public Key key;
[DNAFieldAttribute(8, "Material", 4, "**mat", "Material", true, 232)]
public Material mat;
[DNAFieldAttribute(4, "int", 5, "totvert", "int", false, 240)]
public int totvert;
[DNAFieldAttribute(4, "int", 6, "totedge", "int", false, 244)]
public int totedge;
[DNAFieldAttribute(4, "int", 7, "totpoly", "int", false, 248)]
public int totpoly;
[DNAFieldAttribute(4, "int", 8, "totloop", "int", false, 252)]
public int totloop;
[DNAFieldAttribute(8, "int", 9, "*poly_offset_indices", "int", true, 256)]
public int poly_offset_indices;
[DNAFieldAttribute(248, "CustomData", 10, "vdata", "CustomData", false, 264)]
public CustomData vdata;
[DNAFieldAttribute(248, "CustomData", 11, "edata", "CustomData", false, 512)]
public CustomData edata;
[DNAFieldAttribute(248, "CustomData", 12, "pdata", "CustomData", false, 760)]
public CustomData pdata;
[DNAFieldAttribute(248, "CustomData", 13, "ldata", "CustomData", false, 1008)]
public CustomData ldata;
[DNAFieldAttribute(16, "ListBase", 14, "vertex_group_names", "ListBase", false, 1256)]
public ListBase vertex_group_names;
[DNAFieldAttribute(4, "int", 15, "vertex_group_active_index", "int", false, 1272)]
public int vertex_group_active_index;
[DNAFieldAttribute(4, "int", 16, "attributes_active_index", "int", false, 1276)]
public int attributes_active_index;
[DNAFieldAttribute(8, "MSelect", 17, "*mselect", "MSelect", true, 1280)]
public MSelect mselect;
[DNAFieldAttribute(4, "int", 18, "totselect", "int", false, 1288)]
public int totselect;
[DNAFieldAttribute(4, "int", 19, "act_face", "int", false, 1292)]
public int act_face;
[DNAFieldAttribute(8, "Mesh", 20, "*texcomesh", "Mesh", true, 1296)]
public Mesh texcomesh;
[DNAArrayAttribute(12, "float", 21, "loc[3]", "System.Single[]", 3, false, 1304)]
public float[] loc = new System.Single[3];
[DNAArrayAttribute(12, "float", 22, "size[3]", "System.Single[]", 3, false, 1316)]
public float[] size = new System.Single[3];
[DNAFieldAttribute(1, "char", 23, "texflag", "char", false, 1328)]
public char texflag;
[DNAFieldAttribute(1, "char", 24, "editflag", "char", false, 1329)]
public char editflag;
[DNAFieldAttribute(2, "ushort", 25, "flag", "ushort", false, 1330)]
public ushort flag;
[DNAFieldAttribute(4, "float", 26, "smoothresh", "float", false, 1332)]
public float smoothresh;
[DNAFieldAttribute(4, "float", 27, "remesh_voxel_size", "float", false, 1336)]
public float remesh_voxel_size;
[DNAFieldAttribute(4, "float", 28, "remesh_voxel_adaptivity", "float", false, 1340)]
public float remesh_voxel_adaptivity;
[DNAFieldAttribute(4, "int", 29, "face_sets_color_seed", "int", false, 1344)]
public int face_sets_color_seed;
[DNAFieldAttribute(4, "int", 30, "face_sets_color_default", "int", false, 1348)]
public int face_sets_color_default;
[DNAFieldAttribute(8, "char", 31, "*active_color_attribute", "char", true, 1352)]
public char active_color_attribute;
[DNAFieldAttribute(8, "char", 32, "*default_color_attribute", "char", true, 1360)]
public char default_color_attribute;
[DNAFieldAttribute(1, "char", 33, "symmetry", "char", false, 1368)]
public char symmetry;
[DNAFieldAttribute(1, "char", 34, "remesh_mode", "char", false, 1369)]
public char remesh_mode;
[DNAFieldAttribute(2, "short", 35, "totcol", "short", false, 1370)]
public short totcol;
[DNAFieldAttribute(1, "char", 36, "cd_flag", "char", false, 1372)]
public char cd_flag;
[DNAFieldAttribute(1, "char", 37, "subdiv", "char", false, 1373)]
public char subdiv;
[DNAFieldAttribute(1, "char", 38, "subdivr", "char", false, 1374)]
public char subdivr;
[DNAFieldAttribute(1, "char", 39, "subsurftype", "char", false, 1375)]
public char subsurftype;
[DNAFieldAttribute(8, "MPoly", 40, "*mpoly", "MPoly", true, 1376)]
public MPoly mpoly;
[DNAFieldAttribute(8, "MLoop", 41, "*mloop", "MLoop", true, 1384)]
public MLoop mloop;
[DNAFieldAttribute(8, "MVert", 42, "*mvert", "MVert", true, 1392)]
public MVert mvert;
[DNAFieldAttribute(8, "MEdge", 43, "*medge", "MEdge", true, 1400)]
public MEdge medge;
[DNAFieldAttribute(8, "MDeformVert", 44, "*dvert", "MDeformVert", true, 1408)]
public MDeformVert dvert;
[DNAFieldAttribute(8, "MTFace", 45, "*mtface", "MTFace", true, 1416)]
public MTFace mtface;
[DNAFieldAttribute(8, "TFace", 46, "*tface", "TFace", true, 1424)]
public TFace tface;
[DNAFieldAttribute(8, "MCol", 47, "*mcol", "MCol", true, 1432)]
public MCol mcol;
[DNAFieldAttribute(8, "MFace", 48, "*mface", "MFace", true, 1440)]
public MFace mface;
[DNAFieldAttribute(248, "CustomData", 49, "fdata", "CustomData", false, 1448)]
public CustomData fdata;
[DNAFieldAttribute(4, "int", 50, "totface", "int", false, 1696)]
public int totface;
[DNAArrayAttribute(4, "char", 51, "_pad1[4]", "System.Char[]", 4, false, 1700)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(8, "MeshRuntimeHandle", 52, "*runtime", "MeshRuntimeHandle", true, 1704)]
public MeshRuntimeHandle runtime;
public Mesh() {
this.id = default;
this.adt = default;
this.ipo = default;
this.key = default;
this.mat = default;
this.totvert = default;
this.totedge = default;
this.totpoly = default;
this.totloop = default;
this.poly_offset_indices = default;
this.vdata = default;
this.edata = default;
this.pdata = default;
this.ldata = default;
this.vertex_group_names = default;
this.vertex_group_active_index = default;
this.attributes_active_index = default;
this.mselect = default;
this.totselect = default;
this.act_face = default;
this.texcomesh = default;
this.loc = default;
this.size = default;
this.texflag = default;
this.editflag = default;
this.flag = default;
this.smoothresh = default;
this.remesh_voxel_size = default;
this.remesh_voxel_adaptivity = default;
this.face_sets_color_seed = default;
this.face_sets_color_default = default;
this.active_color_attribute = default;
this.default_color_attribute = default;
this.symmetry = default;
this.remesh_mode = default;
this.totcol = default;
this.cd_flag = default;
this.subdiv = default;
this.subdivr = default;
this.subsurftype = default;
this.mpoly = default;
this.mloop = default;
this.mvert = default;
this.medge = default;
this.dvert = default;
this.mtface = default;
this.tface = default;
this.mcol = default;
this.mface = default;
this.fdata = default;
this.totface = default;
this._pad1 = default;
this.runtime = default;
}
public Mesh(
ID id,
AnimData adt,
Ipo ipo,
Key key,
Material mat,
int totvert,
int totedge,
int totpoly,
int totloop,
int poly_offset_indices,
CustomData vdata,
CustomData edata,
CustomData pdata,
CustomData ldata,
ListBase vertex_group_names,
int vertex_group_active_index,
int attributes_active_index,
MSelect mselect,
int totselect,
int act_face,
Mesh texcomesh,
float[] loc,
float[] size,
char texflag,
char editflag,
ushort flag,
float smoothresh,
float remesh_voxel_size,
float remesh_voxel_adaptivity,
int face_sets_color_seed,
int face_sets_color_default,
char active_color_attribute,
char default_color_attribute,
char symmetry,
char remesh_mode,
short totcol,
char cd_flag,
char subdiv,
char subdivr,
char subsurftype,
MPoly mpoly,
MLoop mloop,
MVert mvert,
MEdge medge,
MDeformVert dvert,
MTFace mtface,
TFace tface,
MCol mcol,
MFace mface,
CustomData fdata,
int totface,
char[] _pad1,
MeshRuntimeHandle runtime) {
this.id = id;
this.adt = adt;
this.ipo = ipo;
this.key = key;
this.mat = mat;
this.totvert = totvert;
this.totedge = totedge;
this.totpoly = totpoly;
this.totloop = totloop;
this.poly_offset_indices = poly_offset_indices;
this.vdata = vdata;
this.edata = edata;
this.pdata = pdata;
this.ldata = ldata;
this.vertex_group_names = vertex_group_names;
this.vertex_group_active_index = vertex_group_active_index;
this.attributes_active_index = attributes_active_index;
this.mselect = mselect;
this.totselect = totselect;
this.act_face = act_face;
this.texcomesh = texcomesh;
this.loc = loc;
this.size = size;
this.texflag = texflag;
this.editflag = editflag;
this.flag = flag;
this.smoothresh = smoothresh;
this.remesh_voxel_size = remesh_voxel_size;
this.remesh_voxel_adaptivity = remesh_voxel_adaptivity;
this.face_sets_color_seed = face_sets_color_seed;
this.face_sets_color_default = face_sets_color_default;
this.active_color_attribute = active_color_attribute;
this.default_color_attribute = default_color_attribute;
this.symmetry = symmetry;
this.remesh_mode = remesh_mode;
this.totcol = totcol;
this.cd_flag = cd_flag;
this.subdiv = subdiv;
this.subdivr = subdivr;
this.subsurftype = subsurftype;
this.mpoly = mpoly;
this.mloop = mloop;
this.mvert = mvert;
this.medge = medge;
this.dvert = dvert;
this.mtface = mtface;
this.tface = tface;
this.mcol = mcol;
this.mface = mface;
this.fdata = fdata;
this.totface = totface;
this._pad1 = _pad1;
this.runtime = runtime;
}
}
}