40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(555, "MovieClip_RuntimeGPUTexture", 48)]
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public class MovieClip_RuntimeGPUTexture {
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[DNAFieldAttribute(8, "void", 0, "*next", "void", true, 0)]
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public object next;
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[DNAFieldAttribute(8, "void", 1, "*prev", "void", true, 8)]
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public object prev;
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[DNAFieldAttribute(8, "MovieClipUser", 2, "user", "MovieClipUser", false, 16)]
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public MovieClipUser user;
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[DNAArrayAttribute(24, "GPUTexture", 3, "*gputexture[3]", "GPUTexture[]", 3, true, 24)]
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public GPUTexture[] gputexture = new GPUTexture[3];
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public MovieClip_RuntimeGPUTexture() {
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this.next = default;
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this.prev = default;
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this.user = default;
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this.gputexture = default;
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}
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public MovieClip_RuntimeGPUTexture(object next, object prev, MovieClipUser user, GPUTexture[] gputexture) {
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this.next = next;
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this.prev = prev;
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this.user = user;
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this.gputexture = gputexture;
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}
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}
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}
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