Files
BlenderSharp/BlendFile/DNA/RenderSlot.cs
2025-03-12 19:02:40 +01:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(326, "RenderSlot", 88)]
public class RenderSlot {
[DNAFieldAttribute(8, "RenderSlot", 0, "*next", "RenderSlot", true, 0)]
public RenderSlot next;
[DNAFieldAttribute(8, "RenderSlot", 1, "*prev", "RenderSlot", true, 8)]
public RenderSlot prev;
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(8, "RenderResult", 3, "*render", "RenderResult", true, 80)]
public RenderResult render;
public RenderSlot() {
this.next = default;
this.prev = default;
this.name = default;
this.render = default;
}
public RenderSlot(RenderSlot next, RenderSlot prev, char[] name, RenderResult render) {
this.next = next;
this.prev = prev;
this.name = name;
this.render = render;
}
}
}