44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(915, "ShaderFxData_Runtime", 40)]
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public class ShaderFxData_Runtime {
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[DNAArrayAttribute(12, "float", 0, "loc[3]", "System.Single[]", 3, false, 0)]
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public float[] loc = new System.Single[3];
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[DNAArrayAttribute(4, "char", 1, "_pad[4]", "System.Char[]", 4, false, 12)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(8, "DRWShadingGroup", 2, "*fx_sh", "DRWShadingGroup", true, 16)]
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public DRWShadingGroup fx_sh;
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[DNAFieldAttribute(8, "DRWShadingGroup", 3, "*fx_sh_b", "DRWShadingGroup", true, 24)]
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public DRWShadingGroup fx_sh_b;
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[DNAFieldAttribute(8, "DRWShadingGroup", 4, "*fx_sh_c", "DRWShadingGroup", true, 32)]
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public DRWShadingGroup fx_sh_c;
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public ShaderFxData_Runtime() {
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this.loc = default;
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this._pad = default;
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this.fx_sh = default;
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this.fx_sh_b = default;
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this.fx_sh_c = default;
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}
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public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup fx_sh, DRWShadingGroup fx_sh_b, DRWShadingGroup fx_sh_c) {
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this.loc = loc;
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this._pad = _pad;
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this.fx_sh = fx_sh;
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this.fx_sh_b = fx_sh_b;
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this.fx_sh_c = fx_sh_c;
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}
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}
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}
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