64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(277, "SubdivGpencilModifierData", 264)]
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public class SubdivGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)]
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public char[] layername = new System.Char[64];
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[DNAArrayAttribute(64, "char", 3, "materialname[64]", "System.Char[]", 64, false, 176)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)]
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public int flag;
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[DNAFieldAttribute(4, "int", 6, "level", "int", false, 248)]
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public int level;
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[DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 252)]
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public int layer_pass;
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[DNAFieldAttribute(2, "short", 8, "type", "short", false, 256)]
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public short type;
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[DNAArrayAttribute(6, "char", 9, "_pad[6]", "System.Char[]", 6, false, 258)]
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public char[] _pad = new System.Char[6];
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public SubdivGpencilModifierData() {
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this.modifier = default;
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this.material = default;
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this.layername = default;
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this.materialname = default;
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this.pass_index = default;
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this.flag = default;
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this.level = default;
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this.layer_pass = default;
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this.type = default;
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this._pad = default;
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}
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public SubdivGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, int pass_index, int flag, int level, int layer_pass, short type, char[] _pad) {
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this.modifier = modifier;
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this.material = material;
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this.layername = layername;
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this.materialname = materialname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.level = level;
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this.layer_pass = layer_pass;
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this.type = type;
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this._pad = _pad;
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}
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}
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}
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