Files
BlenderSharp/BlendFile/DNA/UVWarpModifierData.cs
2025-03-12 19:02:40 +01:00

84 lines
3.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(502, "UVWarpModifierData", 432)]
public class UVWarpModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", 1, "axis_u", "char", false, 120)]
public char axis_u;
[DNAFieldAttribute(1, "char", 2, "axis_v", "char", false, 121)]
public char axis_v;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 122)]
public short flag;
[DNAArrayAttribute(8, "float", 4, "center[2]", "System.Single[]", 2, false, 124)]
public float[] center = new System.Single[2];
[DNAArrayAttribute(8, "float", 5, "offset[2]", "System.Single[]", 2, false, 132)]
public float[] offset = new System.Single[2];
[DNAArrayAttribute(8, "float", 6, "scale[2]", "System.Single[]", 2, false, 140)]
public float[] scale = new System.Single[2];
[DNAFieldAttribute(4, "float", 7, "rotation", "float", false, 148)]
public float rotation;
[DNAFieldAttribute(8, "Object", 8, "*object_src", "Object", true, 152)]
public Object object_src;
[DNAArrayAttribute(64, "char", 9, "bone_src[64]", "System.Char[]", 64, false, 160)]
public char[] bone_src = new System.Char[64];
[DNAFieldAttribute(8, "Object", 10, "*object_dst", "Object", true, 224)]
public Object object_dst;
[DNAArrayAttribute(64, "char", 11, "bone_dst[64]", "System.Char[]", 64, false, 232)]
public char[] bone_dst = new System.Char[64];
[DNAArrayAttribute(64, "char", 12, "vgroup_name[64]", "System.Char[]", 64, false, 296)]
public char[] vgroup_name = new System.Char[64];
[DNAArrayAttribute(68, "char", 13, "uvlayer_name[68]", "System.Char[]", 68, false, 360)]
public char[] uvlayer_name = new System.Char[68];
[DNAArrayAttribute(4, "char", 14, "_pad[4]", "System.Char[]", 4, false, 428)]
public char[] _pad = new System.Char[4];
public UVWarpModifierData() {
this.modifier = default;
this.axis_u = default;
this.axis_v = default;
this.flag = default;
this.center = default;
this.offset = default;
this.scale = default;
this.rotation = default;
this.object_src = default;
this.bone_src = default;
this.object_dst = default;
this.bone_dst = default;
this.vgroup_name = default;
this.uvlayer_name = default;
this._pad = default;
}
public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object object_src, char[] bone_src, Object object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) {
this.modifier = modifier;
this.axis_u = axis_u;
this.axis_v = axis_v;
this.flag = flag;
this.center = center;
this.offset = offset;
this.scale = scale;
this.rotation = rotation;
this.object_src = object_src;
this.bone_src = bone_src;
this.object_dst = object_dst;
this.bone_dst = bone_dst;
this.vgroup_name = vgroup_name;
this.uvlayer_name = uvlayer_name;
this._pad = _pad;
}
}
}