76 lines
3.3 KiB
C#
76 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1068, "WorkSpace", 328)]
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public class WorkSpace {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(16, "ListBase", 1, "layouts", "ListBase", false, 208)]
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public ListBase layouts;
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[DNAFieldAttribute(16, "ListBase", 2, "hook_layout_relations", "ListBase", false, 224)]
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public ListBase hook_layout_relations;
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[DNAFieldAttribute(16, "ListBase", 3, "owner_ids", "ListBase", false, 240)]
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public ListBase owner_ids;
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[DNAFieldAttribute(16, "ListBase", 4, "tools", "ListBase", false, 256)]
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public ListBase tools;
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[DNAFieldAttribute(8, "Scene", 5, "*pin_scene", "Scene", true, 272)]
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public Scene pin_scene;
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[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, false, 280)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "int", 7, "object_mode", "int", false, 284)]
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public int object_mode;
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[DNAFieldAttribute(4, "int", 8, "flags", "int", false, 288)]
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public int flags;
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[DNAFieldAttribute(4, "int", 9, "order", "int", false, 292)]
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public int order;
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[DNAFieldAttribute(8, "WorkSpaceRuntimeHandle", 10, "*runtime", "WorkSpaceRuntimeHandle", true, 296)]
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public WorkSpaceRuntimeHandle runtime;
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[DNAFieldAttribute(8, "AssetLibraryReference", 11, "asset_library_ref", "AssetLibraryReference", false, 304)]
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public AssetLibraryReference asset_library_ref;
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[DNAFieldAttribute(16, "ViewerPath", 12, "viewer_path", "ViewerPath", false, 312)]
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public ViewerPath viewer_path;
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public WorkSpace() {
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this.id = default;
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this.layouts = default;
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this.hook_layout_relations = default;
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this.owner_ids = default;
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this.tools = default;
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this.pin_scene = default;
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this._pad = default;
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this.object_mode = default;
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this.flags = default;
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this.order = default;
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this.runtime = default;
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this.asset_library_ref = default;
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this.viewer_path = default;
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}
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public WorkSpace(ID id, ListBase layouts, ListBase hook_layout_relations, ListBase owner_ids, ListBase tools, Scene pin_scene, char[] _pad, int object_mode, int flags, int order, WorkSpaceRuntimeHandle runtime, AssetLibraryReference asset_library_ref, ViewerPath viewer_path) {
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this.id = id;
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this.layouts = layouts;
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this.hook_layout_relations = hook_layout_relations;
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this.owner_ids = owner_ids;
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this.tools = tools;
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this.pin_scene = pin_scene;
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this._pad = _pad;
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this.object_mode = object_mode;
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this.flags = flags;
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this.order = order;
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this.runtime = runtime;
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this.asset_library_ref = asset_library_ref;
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this.viewer_path = viewer_path;
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}
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}
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}
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