Files
BlenderSharp/BlendFile/DNA/bRigidBodyJointConstraint.cs
2025-03-12 19:02:40 +01:00

80 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(191, "bRigidBodyJointConstraint", 104)]
public class bRigidBodyJointConstraint {
[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
public Object tar;
[DNAFieldAttribute(8, "Object", 1, "*child", "Object", true, 8)]
public Object child;
[DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)]
public int type;
[DNAFieldAttribute(4, "float", 3, "pivX", "float", false, 20)]
public float pivX;
[DNAFieldAttribute(4, "float", 4, "pivY", "float", false, 24)]
public float pivY;
[DNAFieldAttribute(4, "float", 5, "pivZ", "float", false, 28)]
public float pivZ;
[DNAFieldAttribute(4, "float", 6, "axX", "float", false, 32)]
public float axX;
[DNAFieldAttribute(4, "float", 7, "axY", "float", false, 36)]
public float axY;
[DNAFieldAttribute(4, "float", 8, "axZ", "float", false, 40)]
public float axZ;
[DNAArrayAttribute(24, "float", 9, "minLimit[6]", "System.Single[]", 6, false, 44)]
public float[] minLimit = new System.Single[6];
[DNAArrayAttribute(24, "float", 10, "maxLimit[6]", "System.Single[]", 6, false, 68)]
public float[] maxLimit = new System.Single[6];
[DNAFieldAttribute(4, "float", 11, "extraFz", "float", false, 92)]
public float extraFz;
[DNAFieldAttribute(2, "short", 12, "flag", "short", false, 96)]
public short flag;
[DNAArrayAttribute(6, "char", 13, "_pad[6]", "System.Char[]", 6, false, 98)]
public char[] _pad = new System.Char[6];
public bRigidBodyJointConstraint() {
this.tar = default;
this.child = default;
this.type = default;
this.pivX = default;
this.pivY = default;
this.pivZ = default;
this.axX = default;
this.axY = default;
this.axZ = default;
this.minLimit = default;
this.maxLimit = default;
this.extraFz = default;
this.flag = default;
this._pad = default;
}
public bRigidBodyJointConstraint(Object tar, Object child, int type, float pivX, float pivY, float pivZ, float axX, float axY, float axZ, float[] minLimit, float[] maxLimit, float extraFz, short flag, char[] _pad) {
this.tar = tar;
this.child = child;
this.type = type;
this.pivX = pivX;
this.pivY = pivY;
this.pivZ = pivZ;
this.axX = axX;
this.axY = axY;
this.axZ = axZ;
this.minLimit = minLimit;
this.maxLimit = maxLimit;
this.extraFz = extraFz;
this.flag = flag;
this._pad = _pad;
}
}
}