Files
BlenderSharp/BlendFile/DNA/ARegion.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

154 lines
6.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(842, "ARegion")]
public class ARegion {
[DNAFieldAttribute(0, "ARegion", "*next", 440)]
public ARegion ptr_next;
[DNAFieldAttribute(1, "ARegion", "*prev", 440)]
public ARegion ptr_prev;
[DNAFieldAttribute(2, "View2D", "v2d", 152)]
public View2D v2d;
[DNAFieldAttribute(3, "rcti", "winrct", 16)]
public rcti winrct;
[DNAFieldAttribute(4, "rcti", "drawrct", 16)]
public rcti drawrct;
[DNAFieldAttribute(5, "short", "winx", 2)]
public short winx;
[DNAFieldAttribute(6, "short", "winy", 2)]
public short winy;
[DNAFieldAttribute(7, "int", "category_scroll", 4)]
public int category_scroll;
[DNAFieldAttribute(8, "char", "_pad0[4]", 1)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(9, "short", "visible", 2)]
public short visible;
[DNAFieldAttribute(10, "short", "regiontype", 2)]
public short regiontype;
[DNAFieldAttribute(11, "short", "alignment", 2)]
public short alignment;
[DNAFieldAttribute(12, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(13, "short", "sizex", 2)]
public short sizex;
[DNAFieldAttribute(14, "short", "sizey", 2)]
public short sizey;
[DNAFieldAttribute(15, "short", "do_draw", 2)]
public short do_draw;
[DNAFieldAttribute(16, "short", "do_draw_paintcursor", 2)]
public short do_draw_paintcursor;
[DNAFieldAttribute(17, "short", "overlap", 2)]
public short overlap;
[DNAFieldAttribute(18, "short", "flagfullscreen", 2)]
public short flagfullscreen;
[DNAFieldAttribute(19, "ARegionType", "*type", 0)]
public ARegionType ptr_type;
[DNAFieldAttribute(20, "ListBase", "uiblocks", 16)]
public ListBase uiblocks;
[DNAFieldAttribute(21, "ListBase", "panels", 16)]
public ListBase panels;
[DNAFieldAttribute(22, "ListBase", "panels_category_active", 16)]
public ListBase panels_category_active;
[DNAFieldAttribute(23, "ListBase", "ui_lists", 16)]
public ListBase ui_lists;
[DNAFieldAttribute(24, "ListBase", "ui_previews", 16)]
public ListBase ui_previews;
[DNAFieldAttribute(25, "ListBase", "handlers", 16)]
public ListBase handlers;
[DNAFieldAttribute(26, "ListBase", "panels_category", 16)]
public ListBase panels_category;
[DNAFieldAttribute(27, "wmGizmoMap", "*gizmo_map", 0)]
public wmGizmoMap ptr_gizmo_map;
[DNAFieldAttribute(28, "wmTimer", "*regiontimer", 0)]
public wmTimer ptr_regiontimer;
[DNAFieldAttribute(29, "wmDrawBuffer", "*draw_buffer", 0)]
public wmDrawBuffer ptr_draw_buffer;
[DNAFieldAttribute(30, "char", "*headerstr", 1)]
public char ptr_headerstr;
[DNAFieldAttribute(31, "void", "*regiondata", 0)]
public object ptr_regiondata;
[DNAFieldAttribute(32, "ARegion_Runtime", "runtime", 48)]
public ARegion_Runtime runtime;
public ARegion(
ARegion ptr_next,
ARegion ptr_prev,
View2D v2d,
rcti winrct,
rcti drawrct,
short winx,
short winy,
int category_scroll,
char[] _pad0,
short visible,
short regiontype,
short alignment,
short flag,
short sizex,
short sizey,
short do_draw,
short do_draw_paintcursor,
short overlap,
short flagfullscreen,
ARegionType ptr_type,
ListBase uiblocks,
ListBase panels,
ListBase panels_category_active,
ListBase ui_lists,
ListBase ui_previews,
ListBase handlers,
ListBase panels_category,
wmGizmoMap ptr_gizmo_map,
wmTimer ptr_regiontimer,
wmDrawBuffer ptr_draw_buffer,
char ptr_headerstr,
object ptr_regiondata,
ARegion_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.v2d = v2d;
this.winrct = winrct;
this.drawrct = drawrct;
this.winx = winx;
this.winy = winy;
this.category_scroll = category_scroll;
this._pad0 = _pad0;
this.visible = visible;
this.regiontype = regiontype;
this.alignment = alignment;
this.flag = flag;
this.sizex = sizex;
this.sizey = sizey;
this.do_draw = do_draw;
this.do_draw_paintcursor = do_draw_paintcursor;
this.overlap = overlap;
this.flagfullscreen = flagfullscreen;
this.ptr_type = ptr_type;
this.uiblocks = uiblocks;
this.panels = panels;
this.panels_category_active = panels_category_active;
this.ui_lists = ui_lists;
this.ui_previews = ui_previews;
this.handlers = handlers;
this.panels_category = panels_category;
this.ptr_gizmo_map = ptr_gizmo_map;
this.ptr_regiontimer = ptr_regiontimer;
this.ptr_draw_buffer = ptr_draw_buffer;
this.ptr_headerstr = ptr_headerstr;
this.ptr_regiondata = ptr_regiondata;
this.runtime = runtime;
}
}
}