- Added auto generation of DNAClass attributes on file generation - Regenerated all files
98 lines
3.9 KiB
C#
98 lines
3.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(101, "AnimData")]
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public class AnimData {
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[DNAFieldAttribute(0, "bAction", "*action", 352)]
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public bAction ptr_action;
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[DNAFieldAttribute(1, "int", "slot_handle", 4)]
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public int slot_handle;
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[DNAFieldAttribute(2, "char", "slot_name[66]", 1)]
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public char[] slot_name = new System.Char[66];
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[DNAFieldAttribute(3, "uchar", "_pad0[2]", 1)]
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public byte[] _pad0 = new System.Byte[2];
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[DNAFieldAttribute(4, "bAction", "*tmpact", 352)]
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public bAction ptr_tmpact;
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[DNAFieldAttribute(5, "int", "tmp_slot_handle", 4)]
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public int tmp_slot_handle;
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[DNAFieldAttribute(6, "char", "tmp_slot_name[66]", 1)]
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public char[] tmp_slot_name = new System.Char[66];
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[DNAFieldAttribute(7, "uchar", "_pad1[2]", 1)]
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public byte[] _pad1 = new System.Byte[2];
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[DNAFieldAttribute(8, "ListBase", "nla_tracks", 16)]
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public ListBase nla_tracks;
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[DNAFieldAttribute(9, "NlaTrack", "*act_track", 104)]
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public NlaTrack ptr_act_track;
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[DNAFieldAttribute(10, "NlaStrip", "*actstrip", 288)]
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public NlaStrip ptr_actstrip;
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[DNAFieldAttribute(11, "ListBase", "drivers", 16)]
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public ListBase drivers;
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[DNAFieldAttribute(12, "ListBase", "overrides", 16)]
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public ListBase overrides;
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[DNAFieldAttribute(13, "FCurve", "**driver_array", 120)]
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public FCurve ptr_ptr_driver_array;
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[DNAFieldAttribute(14, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(15, "short", "act_blendmode", 2)]
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public short act_blendmode;
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[DNAFieldAttribute(16, "short", "act_extendmode", 2)]
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public short act_extendmode;
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[DNAFieldAttribute(17, "float", "act_influence", 4)]
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public float act_influence;
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[DNAFieldAttribute(18, "uchar", "_pad2[4]", 1)]
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public byte[] _pad2 = new System.Byte[4];
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public AnimData(
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bAction ptr_action,
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int slot_handle,
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char[] slot_name,
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byte[] _pad0,
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bAction ptr_tmpact,
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int tmp_slot_handle,
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char[] tmp_slot_name,
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byte[] _pad1,
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ListBase nla_tracks,
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NlaTrack ptr_act_track,
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NlaStrip ptr_actstrip,
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ListBase drivers,
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ListBase overrides,
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FCurve ptr_ptr_driver_array,
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int flag,
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short act_blendmode,
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short act_extendmode,
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float act_influence,
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byte[] _pad2) {
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this.ptr_action = ptr_action;
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this.slot_handle = slot_handle;
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this.slot_name = slot_name;
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this._pad0 = _pad0;
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this.ptr_tmpact = ptr_tmpact;
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this.tmp_slot_handle = tmp_slot_handle;
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this.tmp_slot_name = tmp_slot_name;
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this._pad1 = _pad1;
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this.nla_tracks = nla_tracks;
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this.ptr_act_track = ptr_act_track;
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this.ptr_actstrip = ptr_actstrip;
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this.drivers = drivers;
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this.overrides = overrides;
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this.ptr_ptr_driver_array = ptr_ptr_driver_array;
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this.flag = flag;
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this.act_blendmode = act_blendmode;
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this.act_extendmode = act_extendmode;
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this.act_influence = act_influence;
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this._pad2 = _pad2;
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}
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}
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}
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