- Added auto generation of DNAClass attributes on file generation - Regenerated all files
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(146, "CameraBGImage")]
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public class CameraBGImage {
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[DNAFieldAttribute(0, "CameraBGImage", "*next", 104)]
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public CameraBGImage ptr_next;
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[DNAFieldAttribute(1, "CameraBGImage", "*prev", 104)]
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public CameraBGImage ptr_prev;
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[DNAFieldAttribute(2, "Image", "*ima", 1600)]
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public Image ptr_ima;
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[DNAFieldAttribute(3, "ImageUser", "iuser", 40)]
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public ImageUser iuser;
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[DNAFieldAttribute(4, "MovieClip", "*clip", 2568)]
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public MovieClip ptr_clip;
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[DNAFieldAttribute(5, "MovieClipUser", "cuser", 8)]
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public MovieClipUser cuser;
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[DNAFieldAttribute(6, "float", "offset[2]", 4)]
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public float[] offset = new System.Single[2];
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[DNAFieldAttribute(7, "float", "scale", 4)]
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public float scale;
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[DNAFieldAttribute(8, "float", "rotation", 4)]
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public float rotation;
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[DNAFieldAttribute(9, "float", "alpha", 4)]
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public float alpha;
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[DNAFieldAttribute(10, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(11, "short", "source", 2)]
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public short source;
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public CameraBGImage(CameraBGImage ptr_next, CameraBGImage ptr_prev, Image ptr_ima, ImageUser iuser, MovieClip ptr_clip, MovieClipUser cuser, float[] offset, float scale, float rotation, float alpha, short flag, short source) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_ima = ptr_ima;
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this.iuser = iuser;
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this.ptr_clip = ptr_clip;
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this.cuser = cuser;
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this.offset = offset;
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this.scale = scale;
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this.rotation = rotation;
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this.alpha = alpha;
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this.flag = flag;
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this.source = source;
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}
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}
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}
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