Files
BlenderSharp/BlendFile/DNA/EditingRuntime.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

34 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(890, "EditingRuntime")]
public class EditingRuntime {
[DNAFieldAttribute(0, "SequenceLookup", "*sequence_lookup", 0)]
public SequenceLookup ptr_sequence_lookup;
[DNAFieldAttribute(1, "MediaPresence", "*media_presence", 0)]
public MediaPresence ptr_media_presence;
[DNAFieldAttribute(2, "ThumbnailCache", "*thumbnail_cache", 0)]
public ThumbnailCache ptr_thumbnail_cache;
[DNAFieldAttribute(3, "void", "*_pad", 0)]
public object ptr__pad;
public EditingRuntime(SequenceLookup ptr_sequence_lookup, MediaPresence ptr_media_presence, ThumbnailCache ptr_thumbnail_cache, object ptr__pad) {
this.ptr_sequence_lookup = ptr_sequence_lookup;
this.ptr_media_presence = ptr_media_presence;
this.ptr_thumbnail_cache = ptr_thumbnail_cache;
this.ptr__pad = ptr__pad;
}
}
}