- Added auto generation of DNAClass attributes on file generation - Regenerated all files
46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(479, "ExplodeModifierData")]
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public class ExplodeModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "int", "*facepa", 4)]
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public int ptr_facepa;
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[DNAFieldAttribute(2, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(3, "short", "vgroup", 2)]
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public short vgroup;
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[DNAFieldAttribute(4, "float", "protect", 4)]
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public float protect;
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[DNAFieldAttribute(5, "char", "uvname[68]", 1)]
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public char[] uvname = new System.Char[68];
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[DNAFieldAttribute(6, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(7, "void", "*_pad2", 0)]
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public object ptr__pad2;
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public ExplodeModifierData(ModifierData modifier, int ptr_facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object ptr__pad2) {
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this.modifier = modifier;
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this.ptr_facepa = ptr_facepa;
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this.flag = flag;
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this.vgroup = vgroup;
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this.protect = protect;
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this.uvname = uvname;
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this._pad1 = _pad1;
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this.ptr__pad2 = ptr__pad2;
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}
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}
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}
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