Files
BlenderSharp/BlendFile/DNA/GreasePencilMultiModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

55 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(538, "GreasePencilMultiModifierData")]
public class GreasePencilMultiModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(3, "int", "duplications", 4)]
public int duplications;
[DNAFieldAttribute(4, "float", "distance", 4)]
public float distance;
[DNAFieldAttribute(5, "float", "offset", 4)]
public float offset;
[DNAFieldAttribute(6, "float", "fading_center", 4)]
public float fading_center;
[DNAFieldAttribute(7, "float", "fading_thickness", 4)]
public float fading_thickness;
[DNAFieldAttribute(8, "float", "fading_opacity", 4)]
public float fading_opacity;
[DNAFieldAttribute(9, "int", "_pad0", 4)]
public int _pad0;
[DNAFieldAttribute(10, "void", "*_pad", 0)]
public object ptr__pad;
public GreasePencilMultiModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, int duplications, float distance, float offset, float fading_center, float fading_thickness, float fading_opacity, int _pad0, object ptr__pad) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.duplications = duplications;
this.distance = distance;
this.offset = offset;
this.fading_center = fading_center;
this.fading_thickness = fading_thickness;
this.fading_opacity = fading_opacity;
this._pad0 = _pad0;
this.ptr__pad = ptr__pad;
}
}
}