- Added auto generation of DNAClass attributes on file generation - Regenerated all files
58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(99, "KeyingSet")]
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public class KeyingSet {
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[DNAFieldAttribute(0, "KeyingSet", "*next", 1264)]
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public KeyingSet ptr_next;
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[DNAFieldAttribute(1, "KeyingSet", "*prev", 1264)]
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public KeyingSet ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "paths", 16)]
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public ListBase paths;
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[DNAFieldAttribute(3, "char", "idname[64]", 1)]
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public char[] idname = new System.Char[64];
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[DNAFieldAttribute(4, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(5, "char", "description[1024]", 1)]
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public char[] description = new System.Char[1024];
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[DNAFieldAttribute(6, "char", "typeinfo[64]", 1)]
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public char[] typeinfo = new System.Char[64];
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[DNAFieldAttribute(7, "int", "active_path", 4)]
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public int active_path;
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[DNAFieldAttribute(8, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(9, "short", "keyingflag", 2)]
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public short keyingflag;
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[DNAFieldAttribute(10, "short", "keyingoverride", 2)]
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public short keyingoverride;
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[DNAFieldAttribute(11, "char", "_pad[6]", 1)]
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public char[] _pad = new System.Char[6];
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public KeyingSet(KeyingSet ptr_next, KeyingSet ptr_prev, ListBase paths, char[] idname, char[] name, char[] description, char[] typeinfo, int active_path, short flag, short keyingflag, short keyingoverride, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.paths = paths;
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this.idname = idname;
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this.name = name;
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this.description = description;
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this.typeinfo = typeinfo;
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this.active_path = active_path;
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this.flag = flag;
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this.keyingflag = keyingflag;
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this.keyingoverride = keyingoverride;
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this._pad = _pad;
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}
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}
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}
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