- Added auto generation of DNAClass attributes on file generation - Regenerated all files
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(355, "LightCacheTexture")]
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public class LightCacheTexture {
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[DNAFieldAttribute(0, "GPUTexture", "*tex", 0)]
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public GPUTexture ptr_tex;
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[DNAFieldAttribute(1, "char", "*data", 1)]
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public char ptr_data;
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[DNAFieldAttribute(2, "int", "tex_size[3]", 4)]
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public int[] tex_size = new System.Int32[3];
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[DNAFieldAttribute(3, "char", "data_type", 1)]
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public char data_type;
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[DNAFieldAttribute(4, "char", "components", 1)]
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public char components;
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[DNAFieldAttribute(5, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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public LightCacheTexture(GPUTexture ptr_tex, char ptr_data, int[] tex_size, char data_type, char components, char[] _pad) {
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this.ptr_tex = ptr_tex;
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this.ptr_data = ptr_data;
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this.tex_size = tex_size;
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this.data_type = data_type;
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this.components = components;
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this._pad = _pad;
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}
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}
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}
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