- Added auto generation of DNAClass attributes on file generation - Regenerated all files
162 lines
6.9 KiB
C#
162 lines
6.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(352, "LightProbe")]
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public class LightProbe {
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[DNAFieldAttribute(0, "ID", "id", 208)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", 248)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "char", "type", 1)]
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public char type;
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[DNAFieldAttribute(3, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(4, "char", "attenuation_type", 1)]
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public char attenuation_type;
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[DNAFieldAttribute(5, "char", "parallax_type", 1)]
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public char parallax_type;
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[DNAFieldAttribute(6, "char", "grid_flag", 1)]
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public char grid_flag;
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[DNAFieldAttribute(7, "char", "_pad0[3]", 1)]
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public char[] _pad0 = new System.Char[3];
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[DNAFieldAttribute(8, "float", "distinf", 4)]
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public float distinf;
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[DNAFieldAttribute(9, "float", "distpar", 4)]
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public float distpar;
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[DNAFieldAttribute(10, "float", "falloff", 4)]
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public float falloff;
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[DNAFieldAttribute(11, "float", "clipsta", 4)]
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public float clipsta;
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[DNAFieldAttribute(12, "float", "clipend", 4)]
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public float clipend;
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[DNAFieldAttribute(13, "float", "vis_bias", 4)]
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public float vis_bias;
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[DNAFieldAttribute(14, "float", "vis_bleedbias", 4)]
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public float vis_bleedbias;
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[DNAFieldAttribute(15, "float", "vis_blur", 4)]
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public float vis_blur;
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[DNAFieldAttribute(16, "float", "intensity", 4)]
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public float intensity;
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[DNAFieldAttribute(17, "int", "grid_resolution_x", 4)]
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public int grid_resolution_x;
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[DNAFieldAttribute(18, "int", "grid_resolution_y", 4)]
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public int grid_resolution_y;
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[DNAFieldAttribute(19, "int", "grid_resolution_z", 4)]
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public int grid_resolution_z;
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[DNAFieldAttribute(20, "int", "grid_bake_samples", 4)]
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public int grid_bake_samples;
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[DNAFieldAttribute(21, "float", "grid_surface_bias", 4)]
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public float grid_surface_bias;
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[DNAFieldAttribute(22, "float", "grid_escape_bias", 4)]
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public float grid_escape_bias;
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[DNAFieldAttribute(23, "float", "grid_normal_bias", 4)]
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public float grid_normal_bias;
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[DNAFieldAttribute(24, "float", "grid_view_bias", 4)]
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public float grid_view_bias;
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[DNAFieldAttribute(25, "float", "grid_facing_bias", 4)]
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public float grid_facing_bias;
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[DNAFieldAttribute(26, "float", "grid_validity_threshold", 4)]
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public float grid_validity_threshold;
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[DNAFieldAttribute(27, "float", "grid_dilation_threshold", 4)]
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public float grid_dilation_threshold;
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[DNAFieldAttribute(28, "float", "grid_dilation_radius", 4)]
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public float grid_dilation_radius;
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[DNAFieldAttribute(29, "float", "grid_clamp_direct", 4)]
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public float grid_clamp_direct;
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[DNAFieldAttribute(30, "float", "grid_clamp_indirect", 4)]
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public float grid_clamp_indirect;
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[DNAFieldAttribute(31, "int", "grid_surfel_density", 4)]
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public int grid_surfel_density;
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[DNAFieldAttribute(32, "Collection", "*visibility_grp", 376)]
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public Collection ptr_visibility_grp;
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[DNAFieldAttribute(33, "float", "data_display_size", 4)]
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public float data_display_size;
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[DNAFieldAttribute(34, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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public LightProbe(
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ID id,
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AnimData ptr_adt,
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char type,
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char flag,
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char attenuation_type,
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char parallax_type,
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char grid_flag,
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char[] _pad0,
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float distinf,
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float distpar,
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float falloff,
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float clipsta,
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float clipend,
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float vis_bias,
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float vis_bleedbias,
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float vis_blur,
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float intensity,
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int grid_resolution_x,
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int grid_resolution_y,
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int grid_resolution_z,
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int grid_bake_samples,
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float grid_surface_bias,
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float grid_escape_bias,
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float grid_normal_bias,
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float grid_view_bias,
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float grid_facing_bias,
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float grid_validity_threshold,
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float grid_dilation_threshold,
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float grid_dilation_radius,
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float grid_clamp_direct,
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float grid_clamp_indirect,
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int grid_surfel_density,
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Collection ptr_visibility_grp,
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float data_display_size,
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char[] _pad1) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.type = type;
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this.flag = flag;
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this.attenuation_type = attenuation_type;
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this.parallax_type = parallax_type;
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this.grid_flag = grid_flag;
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this._pad0 = _pad0;
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this.distinf = distinf;
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this.distpar = distpar;
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this.falloff = falloff;
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this.clipsta = clipsta;
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this.clipend = clipend;
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this.vis_bias = vis_bias;
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this.vis_bleedbias = vis_bleedbias;
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this.vis_blur = vis_blur;
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this.intensity = intensity;
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this.grid_resolution_x = grid_resolution_x;
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this.grid_resolution_y = grid_resolution_y;
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this.grid_resolution_z = grid_resolution_z;
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this.grid_bake_samples = grid_bake_samples;
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this.grid_surface_bias = grid_surface_bias;
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this.grid_escape_bias = grid_escape_bias;
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this.grid_normal_bias = grid_normal_bias;
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this.grid_view_bias = grid_view_bias;
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this.grid_facing_bias = grid_facing_bias;
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this.grid_validity_threshold = grid_validity_threshold;
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this.grid_dilation_threshold = grid_dilation_threshold;
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this.grid_dilation_radius = grid_dilation_radius;
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this.grid_clamp_direct = grid_clamp_direct;
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this.grid_clamp_indirect = grid_clamp_indirect;
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this.grid_surfel_density = grid_surfel_density;
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this.ptr_visibility_grp = ptr_visibility_grp;
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this.data_display_size = data_display_size;
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this._pad1 = _pad1;
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}
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}
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}
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