Files
BlenderSharp/BlendFile/DNA/MaskSpaceInfo.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(939, "MaskSpaceInfo")]
public class MaskSpaceInfo {
[DNAFieldAttribute(0, "Mask", "*mask", 272)]
public Mask ptr_mask;
[DNAFieldAttribute(1, "char", "draw_flag", 1)]
public char draw_flag;
[DNAFieldAttribute(2, "char", "draw_type", 1)]
public char draw_type;
[DNAFieldAttribute(3, "char", "overlay_mode", 1)]
public char overlay_mode;
[DNAFieldAttribute(4, "char", "_pad3[1]", 1)]
public char[] _pad3 = new System.Char[1];
[DNAFieldAttribute(5, "float", "blend_factor", 4)]
public float blend_factor;
public MaskSpaceInfo(Mask ptr_mask, char draw_flag, char draw_type, char overlay_mode, char[] _pad3, float blend_factor) {
this.ptr_mask = ptr_mask;
this.draw_flag = draw_flag;
this.draw_type = draw_type;
this.overlay_mode = overlay_mode;
this._pad3 = _pad3;
this.blend_factor = blend_factor;
}
}
}