- Added auto generation of DNAClass attributes on file generation - Regenerated all files
138 lines
5.3 KiB
C#
138 lines
5.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(96, "NlaStrip")]
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public class NlaStrip {
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[DNAFieldAttribute(0, "NlaStrip", "*next", 288)]
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public NlaStrip ptr_next;
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[DNAFieldAttribute(1, "NlaStrip", "*prev", 288)]
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public NlaStrip ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "strips", 16)]
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public ListBase strips;
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[DNAFieldAttribute(3, "bAction", "*act", 352)]
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public bAction ptr_act;
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[DNAFieldAttribute(4, "int", "action_slot_handle", 4)]
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public int action_slot_handle;
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[DNAFieldAttribute(5, "char", "action_slot_name[66]", 1)]
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public char[] action_slot_name = new System.Char[66];
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[DNAFieldAttribute(6, "char", "_pad0[2]", 1)]
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public char[] _pad0 = new System.Char[2];
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[DNAFieldAttribute(7, "ListBase", "fcurves", 16)]
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public ListBase fcurves;
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[DNAFieldAttribute(8, "ListBase", "modifiers", 16)]
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public ListBase modifiers;
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[DNAFieldAttribute(9, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(10, "float", "influence", 4)]
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public float influence;
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[DNAFieldAttribute(11, "float", "strip_time", 4)]
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public float strip_time;
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[DNAFieldAttribute(12, "float", "start", 4)]
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public float start;
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[DNAFieldAttribute(13, "float", "end", 4)]
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public float end;
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[DNAFieldAttribute(14, "float", "actstart", 4)]
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public float actstart;
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[DNAFieldAttribute(15, "float", "actend", 4)]
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public float actend;
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[DNAFieldAttribute(16, "float", "repeat", 4)]
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public float repeat;
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[DNAFieldAttribute(17, "float", "scale", 4)]
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public float scale;
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[DNAFieldAttribute(18, "float", "blendin", 4)]
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public float blendin;
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[DNAFieldAttribute(19, "float", "blendout", 4)]
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public float blendout;
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[DNAFieldAttribute(20, "short", "blendmode", 2)]
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public short blendmode;
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[DNAFieldAttribute(21, "short", "extendmode", 2)]
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public short extendmode;
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[DNAFieldAttribute(22, "char", "_pad1[2]", 1)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(23, "short", "type", 2)]
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public short type;
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[DNAFieldAttribute(24, "void", "*speaker_handle", 0)]
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public object ptr_speaker_handle;
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[DNAFieldAttribute(25, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(26, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(27, "NlaStrip", "*orig_strip", 288)]
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public NlaStrip ptr_orig_strip;
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[DNAFieldAttribute(28, "void", "*_pad3", 0)]
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public object ptr__pad3;
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public NlaStrip(
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NlaStrip ptr_next,
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NlaStrip ptr_prev,
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ListBase strips,
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bAction ptr_act,
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int action_slot_handle,
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char[] action_slot_name,
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char[] _pad0,
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ListBase fcurves,
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ListBase modifiers,
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char[] name,
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float influence,
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float strip_time,
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float start,
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float end,
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float actstart,
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float actend,
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float repeat,
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float scale,
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float blendin,
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float blendout,
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short blendmode,
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short extendmode,
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char[] _pad1,
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short type,
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object ptr_speaker_handle,
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int flag,
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char[] _pad2,
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NlaStrip ptr_orig_strip,
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object ptr__pad3) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.strips = strips;
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this.ptr_act = ptr_act;
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this.action_slot_handle = action_slot_handle;
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this.action_slot_name = action_slot_name;
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this._pad0 = _pad0;
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this.fcurves = fcurves;
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this.modifiers = modifiers;
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this.name = name;
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this.influence = influence;
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this.strip_time = strip_time;
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this.start = start;
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this.end = end;
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this.actstart = actstart;
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this.actend = actend;
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this.repeat = repeat;
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this.scale = scale;
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this.blendin = blendin;
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this.blendout = blendout;
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this.blendmode = blendmode;
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this.extendmode = extendmode;
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this._pad1 = _pad1;
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this.type = type;
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this.ptr_speaker_handle = ptr_speaker_handle;
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this.flag = flag;
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this._pad2 = _pad2;
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this.ptr_orig_strip = ptr_orig_strip;
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this.ptr__pad3 = ptr__pad3;
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}
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}
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}
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