Files
BlenderSharp/BlendFile/DNA/NodeGlare.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

64 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(625, "NodeGlare")]
public struct NodeGlare {
[DNAFieldAttribute(0, "char", "quality", 1)]
public char quality;
[DNAFieldAttribute(1, "char", "type", 1)]
public char type;
[DNAFieldAttribute(2, "char", "iter", 1)]
public char iter;
[DNAFieldAttribute(3, "char", "angle", 1)]
public char angle;
[DNAFieldAttribute(4, "char", "_pad0", 1)]
public char _pad0;
[DNAFieldAttribute(5, "char", "size", 1)]
public char size;
[DNAFieldAttribute(6, "char", "star_45", 1)]
public char star_45;
[DNAFieldAttribute(7, "char", "streaks", 1)]
public char streaks;
[DNAFieldAttribute(8, "float", "colmod", 4)]
public float colmod;
[DNAFieldAttribute(9, "float", "mix", 4)]
public float mix;
[DNAFieldAttribute(10, "float", "threshold", 4)]
public float threshold;
[DNAFieldAttribute(11, "float", "fade", 4)]
public float fade;
[DNAFieldAttribute(12, "float", "angle_ofs", 4)]
public float angle_ofs;
[DNAFieldAttribute(13, "char", "_pad1[4]", 1)]
public char[] _pad1 = new System.Char[4];
public NodeGlare(char quality, char type, char iter, char angle, char _pad0, char size, char star_45, char streaks, float colmod, float mix, float threshold, float fade, float angle_ofs, char[] _pad1) {
this.quality = quality;
this.type = type;
this.iter = iter;
this.angle = angle;
this._pad0 = _pad0;
this.size = size;
this.star_45 = star_45;
this.streaks = streaks;
this.colmod = colmod;
this.mix = mix;
this.threshold = threshold;
this.fade = fade;
this.angle_ofs = angle_ofs;
this._pad1 = _pad1;
}
}
}