Files
BlenderSharp/BlendFile/DNA/NodeImageMultiFileSocket.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

46 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(617, "NodeImageMultiFileSocket")]
public struct NodeImageMultiFileSocket {
[DNAFieldAttribute(0, "short", "use_render_format", 2)]
public short use_render_format;
[DNAFieldAttribute(1, "short", "use_node_format", 2)]
public short use_node_format;
[DNAFieldAttribute(2, "char", "save_as_render", 1)]
public char save_as_render;
[DNAFieldAttribute(3, "char", "_pad1[3]", 1)]
public char[] _pad1 = new System.Char[3];
[DNAFieldAttribute(4, "char", "path[1024]", 1)]
public char[] path = new System.Char[1024];
[DNAFieldAttribute(5, "ImageFormatData", "format", 336)]
public ImageFormatData format;
[DNAFieldAttribute(6, "char", "layer[30]", 1)]
public char[] layer = new System.Char[30];
[DNAFieldAttribute(7, "char", "_pad2[2]", 1)]
public char[] _pad2 = new System.Char[2];
public NodeImageMultiFileSocket(short use_render_format, short use_node_format, char save_as_render, char[] _pad1, char[] path, ImageFormatData format, char[] layer, char[] _pad2) {
this.use_render_format = use_render_format;
this.use_node_format = use_node_format;
this.save_as_render = save_as_render;
this._pad1 = _pad1;
this.path = path;
this.format = format;
this.layer = layer;
this._pad2 = _pad2;
}
}
}