- Added auto generation of DNAClass attributes on file generation - Regenerated all files
61 lines
2.6 KiB
C#
61 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(651, "NodeShaderTexPointDensity")]
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public struct NodeShaderTexPointDensity {
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[DNAFieldAttribute(0, "NodeTexBase", "base", 960)]
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public NodeTexBase @base;
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[DNAFieldAttribute(1, "short", "point_source", 2)]
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public short point_source;
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[DNAFieldAttribute(2, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(3, "int", "particle_system", 4)]
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public int particle_system;
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[DNAFieldAttribute(4, "float", "radius", 4)]
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public float radius;
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[DNAFieldAttribute(5, "int", "resolution", 4)]
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public int resolution;
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[DNAFieldAttribute(6, "short", "space", 2)]
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public short space;
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[DNAFieldAttribute(7, "short", "interpolation", 2)]
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public short interpolation;
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[DNAFieldAttribute(8, "short", "color_source", 2)]
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public short color_source;
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[DNAFieldAttribute(9, "short", "ob_color_source", 2)]
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public short ob_color_source;
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[DNAFieldAttribute(10, "PointDensity", "pd", 176)]
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public PointDensity pd;
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[DNAFieldAttribute(11, "int", "cached_resolution", 4)]
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public int cached_resolution;
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[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", 1)]
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public char[] vertex_attribute_name = new System.Char[68];
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public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) {
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this.@base = @base;
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this.point_source = point_source;
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this._pad = _pad;
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this.particle_system = particle_system;
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this.radius = radius;
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this.resolution = resolution;
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this.space = space;
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this.interpolation = interpolation;
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this.color_source = color_source;
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this.ob_color_source = ob_color_source;
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this.pd = pd;
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this.cached_resolution = cached_resolution;
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this.vertex_attribute_name = vertex_attribute_name;
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}
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}
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}
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