Files
BlenderSharp/BlendFile/DNA/NodeTonemap.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

46 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(626, "NodeTonemap")]
public struct NodeTonemap {
[DNAFieldAttribute(0, "float", "key", 4)]
public float key;
[DNAFieldAttribute(1, "float", "offset", 4)]
public float offset;
[DNAFieldAttribute(2, "float", "gamma", 4)]
public float gamma;
[DNAFieldAttribute(3, "float", "f", 4)]
public float f;
[DNAFieldAttribute(4, "float", "m", 4)]
public float m;
[DNAFieldAttribute(5, "float", "a", 4)]
public float a;
[DNAFieldAttribute(6, "float", "c", 4)]
public float c;
[DNAFieldAttribute(7, "int", "type", 4)]
public int type;
public NodeTonemap(float key, float offset, float gamma, float f, float m, float a, float c, int type) {
this.key = key;
this.offset = offset;
this.gamma = gamma;
this.f = f;
this.m = m;
this.a = a;
this.c = c;
this.type = type;
}
}
}