Files
BlenderSharp/BlendFile/DNA/ParticleInstanceModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

67 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(478, "ParticleInstanceModifierData")]
public class ParticleInstanceModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*ob", 1160)]
public Object ptr_ob;
[DNAFieldAttribute(2, "short", "psys", 2)]
public short psys;
[DNAFieldAttribute(3, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(4, "short", "axis", 2)]
public short axis;
[DNAFieldAttribute(5, "short", "space", 2)]
public short space;
[DNAFieldAttribute(6, "float", "position", 4)]
public float position;
[DNAFieldAttribute(7, "float", "random_position", 4)]
public float random_position;
[DNAFieldAttribute(8, "float", "rotation", 4)]
public float rotation;
[DNAFieldAttribute(9, "float", "random_rotation", 4)]
public float random_rotation;
[DNAFieldAttribute(10, "float", "particle_amount", 4)]
public float particle_amount;
[DNAFieldAttribute(11, "float", "particle_offset", 4)]
public float particle_offset;
[DNAFieldAttribute(12, "char", "index_layer_name[68]", 1)]
public char[] index_layer_name = new System.Char[68];
[DNAFieldAttribute(13, "char", "value_layer_name[68]", 1)]
public char[] value_layer_name = new System.Char[68];
[DNAFieldAttribute(14, "void", "*_pad1", 0)]
public object ptr__pad1;
public ParticleInstanceModifierData(ModifierData modifier, Object ptr_ob, short psys, short flag, short axis, short space, float position, float random_position, float rotation, float random_rotation, float particle_amount, float particle_offset, char[] index_layer_name, char[] value_layer_name, object ptr__pad1) {
this.modifier = modifier;
this.ptr_ob = ptr_ob;
this.psys = psys;
this.flag = flag;
this.axis = axis;
this.space = space;
this.position = position;
this.random_position = random_position;
this.rotation = rotation;
this.random_rotation = random_rotation;
this.particle_amount = particle_amount;
this.particle_offset = particle_offset;
this.index_layer_name = index_layer_name;
this.value_layer_name = value_layer_name;
this.ptr__pad1 = ptr__pad1;
}
}
}