- Added auto generation of DNAClass attributes on file generation - Regenerated all files
162 lines
6.3 KiB
C#
162 lines
6.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(950, "SpaceImage")]
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public class SpaceImage {
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[DNAFieldAttribute(0, "SpaceLink", "*next", 40)]
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public SpaceLink ptr_next;
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[DNAFieldAttribute(1, "SpaceLink", "*prev", 40)]
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public SpaceLink ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "regionbase", 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(3, "char", "spacetype", 1)]
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public char spacetype;
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[DNAFieldAttribute(4, "char", "link_flag", 1)]
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public char link_flag;
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[DNAFieldAttribute(5, "char", "_pad0[6]", 1)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(6, "Image", "*image", 1600)]
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public Image ptr_image;
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[DNAFieldAttribute(7, "ImageUser", "iuser", 40)]
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public ImageUser iuser;
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[DNAFieldAttribute(8, "Scopes", "scopes", 5272)]
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public Scopes scopes;
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[DNAFieldAttribute(9, "Histogram", "sample_line_hist", 5160)]
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public Histogram sample_line_hist;
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[DNAFieldAttribute(10, "bGPdata", "*gpd", 616)]
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public bGPdata ptr_gpd;
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[DNAFieldAttribute(11, "float", "cursor[2]", 4)]
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public float[] cursor = new System.Single[2];
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[DNAFieldAttribute(12, "float", "xof", 4)]
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public float xof;
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[DNAFieldAttribute(13, "float", "yof", 4)]
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public float yof;
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[DNAFieldAttribute(14, "float", "zoom", 4)]
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public float zoom;
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[DNAFieldAttribute(15, "float", "centx", 4)]
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public float centx;
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[DNAFieldAttribute(16, "float", "centy", 4)]
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public float centy;
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[DNAFieldAttribute(17, "char", "mode", 1)]
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public char mode;
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[DNAFieldAttribute(18, "char", "mode_prev", 1)]
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public char mode_prev;
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[DNAFieldAttribute(19, "char", "pin", 1)]
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public char pin;
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[DNAFieldAttribute(20, "char", "pixel_snap_mode", 1)]
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public char pixel_snap_mode;
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[DNAFieldAttribute(21, "char", "lock", 1)]
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public char @lock;
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[DNAFieldAttribute(22, "char", "dt_uv", 1)]
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public char dt_uv;
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[DNAFieldAttribute(23, "char", "dt_uvstretch", 1)]
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public char dt_uvstretch;
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[DNAFieldAttribute(24, "char", "around", 1)]
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public char around;
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[DNAFieldAttribute(25, "char", "gizmo_flag", 1)]
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public char gizmo_flag;
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[DNAFieldAttribute(26, "char", "grid_shape_source", 1)]
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public char grid_shape_source;
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[DNAFieldAttribute(27, "char", "_pad1[6]", 1)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(28, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(29, "float", "uv_opacity", 4)]
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public float uv_opacity;
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[DNAFieldAttribute(30, "float", "stretch_opacity", 4)]
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public float stretch_opacity;
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[DNAFieldAttribute(31, "int", "tile_grid_shape[2]", 4)]
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public int[] tile_grid_shape = new System.Int32[2];
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[DNAFieldAttribute(32, "int", "custom_grid_subdiv[2]", 4)]
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public int[] custom_grid_subdiv = new System.Int32[2];
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[DNAFieldAttribute(33, "MaskSpaceInfo", "mask_info", 16)]
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public MaskSpaceInfo mask_info;
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[DNAFieldAttribute(34, "SpaceImageOverlay", "overlay", 8)]
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public SpaceImageOverlay overlay;
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public SpaceImage(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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Image ptr_image,
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ImageUser iuser,
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Scopes scopes,
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Histogram sample_line_hist,
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bGPdata ptr_gpd,
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float[] cursor,
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float xof,
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float yof,
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float zoom,
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float centx,
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float centy,
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char mode,
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char mode_prev,
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char pin,
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char pixel_snap_mode,
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char @lock,
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char dt_uv,
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char dt_uvstretch,
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char around,
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char gizmo_flag,
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char grid_shape_source,
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char[] _pad1,
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int flag,
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float uv_opacity,
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float stretch_opacity,
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int[] tile_grid_shape,
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int[] custom_grid_subdiv,
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MaskSpaceInfo mask_info,
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SpaceImageOverlay overlay) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.ptr_image = ptr_image;
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this.iuser = iuser;
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this.scopes = scopes;
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this.sample_line_hist = sample_line_hist;
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this.ptr_gpd = ptr_gpd;
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this.cursor = cursor;
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this.xof = xof;
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this.yof = yof;
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this.zoom = zoom;
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this.centx = centx;
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this.centy = centy;
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this.mode = mode;
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this.mode_prev = mode_prev;
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this.pin = pin;
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this.pixel_snap_mode = pixel_snap_mode;
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this.@lock = @lock;
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this.dt_uv = dt_uv;
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this.dt_uvstretch = dt_uvstretch;
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this.around = around;
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this.gizmo_flag = gizmo_flag;
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this.grid_shape_source = grid_shape_source;
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this._pad1 = _pad1;
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this.flag = flag;
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this.uv_opacity = uv_opacity;
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this.stretch_opacity = stretch_opacity;
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this.tile_grid_shape = tile_grid_shape;
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this.custom_grid_subdiv = custom_grid_subdiv;
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this.mask_info = mask_info;
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this.overlay = overlay;
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}
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}
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}
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