- Added auto generation of DNAClass attributes on file generation - Regenerated all files
130 lines
4.6 KiB
C#
130 lines
4.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(74, "View2D")]
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public class View2D {
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[DNAFieldAttribute(0, "rctf", "tot", 16)]
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public rctf tot;
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[DNAFieldAttribute(1, "rctf", "cur", 16)]
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public rctf cur;
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[DNAFieldAttribute(2, "rcti", "vert", 16)]
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public rcti vert;
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[DNAFieldAttribute(3, "rcti", "hor", 16)]
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public rcti hor;
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[DNAFieldAttribute(4, "rcti", "mask", 16)]
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public rcti mask;
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[DNAFieldAttribute(5, "float", "min[2]", 4)]
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public float[] min = new System.Single[2];
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[DNAFieldAttribute(6, "float", "max[2]", 4)]
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public float[] max = new System.Single[2];
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[DNAFieldAttribute(7, "float", "minzoom", 4)]
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public float minzoom;
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[DNAFieldAttribute(8, "float", "maxzoom", 4)]
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public float maxzoom;
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[DNAFieldAttribute(9, "short", "scroll", 2)]
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public short scroll;
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[DNAFieldAttribute(10, "short", "scroll_ui", 2)]
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public short scroll_ui;
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[DNAFieldAttribute(11, "short", "keeptot", 2)]
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public short keeptot;
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[DNAFieldAttribute(12, "short", "keepzoom", 2)]
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public short keepzoom;
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[DNAFieldAttribute(13, "short", "keepofs", 2)]
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public short keepofs;
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[DNAFieldAttribute(14, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(15, "short", "align", 2)]
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public short align;
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[DNAFieldAttribute(16, "short", "winx", 2)]
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public short winx;
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[DNAFieldAttribute(17, "short", "winy", 2)]
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public short winy;
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[DNAFieldAttribute(18, "short", "oldwinx", 2)]
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public short oldwinx;
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[DNAFieldAttribute(19, "short", "oldwiny", 2)]
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public short oldwiny;
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[DNAFieldAttribute(20, "short", "around", 2)]
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public short around;
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[DNAFieldAttribute(21, "char", "alpha_vert", 1)]
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public char alpha_vert;
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[DNAFieldAttribute(22, "char", "alpha_hor", 1)]
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public char alpha_hor;
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[DNAFieldAttribute(23, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(24, "float", "page_size_y", 4)]
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public float page_size_y;
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[DNAFieldAttribute(25, "SmoothView2DStore", "*sms", 0)]
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public SmoothView2DStore ptr_sms;
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[DNAFieldAttribute(26, "wmTimer", "*smooth_timer", 0)]
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public wmTimer ptr_smooth_timer;
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public View2D(
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rctf tot,
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rctf cur,
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rcti vert,
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rcti hor,
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rcti mask,
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float[] min,
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float[] max,
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float minzoom,
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float maxzoom,
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short scroll,
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short scroll_ui,
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short keeptot,
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short keepzoom,
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short keepofs,
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short flag,
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short align,
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short winx,
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short winy,
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short oldwinx,
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short oldwiny,
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short around,
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char alpha_vert,
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char alpha_hor,
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char[] _pad,
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float page_size_y,
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SmoothView2DStore ptr_sms,
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wmTimer ptr_smooth_timer) {
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this.tot = tot;
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this.cur = cur;
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this.vert = vert;
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this.hor = hor;
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this.mask = mask;
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this.min = min;
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this.max = max;
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this.minzoom = minzoom;
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this.maxzoom = maxzoom;
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this.scroll = scroll;
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this.scroll_ui = scroll_ui;
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this.keeptot = keeptot;
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this.keepzoom = keepzoom;
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this.keepofs = keepofs;
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this.flag = flag;
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this.align = align;
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this.winx = winx;
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this.winy = winy;
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this.oldwinx = oldwinx;
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this.oldwiny = oldwiny;
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this.around = around;
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this.alpha_vert = alpha_vert;
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this.alpha_hor = alpha_hor;
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this._pad = _pad;
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this.page_size_y = page_size_y;
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this.ptr_sms = ptr_sms;
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this.ptr_smooth_timer = ptr_smooth_timer;
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}
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}
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}
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