- Added auto generation of DNAClass attributes on file generation - Regenerated all files
52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(524, "VolumeToMeshModifierData")]
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public class VolumeToMeshModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", 1160)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "float", "threshold", 4)]
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public float threshold;
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[DNAFieldAttribute(3, "float", "adaptivity", 4)]
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public float adaptivity;
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[DNAFieldAttribute(4, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(5, "int", "resolution_mode", 4)]
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public int resolution_mode;
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[DNAFieldAttribute(6, "float", "voxel_size", 4)]
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public float voxel_size;
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[DNAFieldAttribute(7, "int", "voxel_amount", 4)]
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public int voxel_amount;
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[DNAFieldAttribute(8, "char", "grid_name[64]", 1)]
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public char[] grid_name = new System.Char[64];
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[DNAFieldAttribute(9, "void", "*_pad1", 0)]
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public object ptr__pad1;
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public VolumeToMeshModifierData(ModifierData modifier, Object ptr_object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object ptr__pad1) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.threshold = threshold;
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this.adaptivity = adaptivity;
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this.flag = flag;
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this.resolution_mode = resolution_mode;
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this.voxel_size = voxel_size;
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this.voxel_amount = voxel_amount;
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this.grid_name = grid_name;
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this.ptr__pad1 = ptr__pad1;
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}
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}
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}
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