- Added auto generation of DNAClass attributes on file generation - Regenerated all files
118 lines
4.6 KiB
C#
118 lines
4.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(240, "bScreen")]
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public class bScreen {
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[DNAFieldAttribute(0, "ID", "id", 208)]
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public ID id;
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[DNAFieldAttribute(1, "ListBase", "vertbase", 16)]
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public ListBase vertbase;
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[DNAFieldAttribute(2, "ListBase", "edgebase", 16)]
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public ListBase edgebase;
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[DNAFieldAttribute(3, "ListBase", "areabase", 16)]
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public ListBase areabase;
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[DNAFieldAttribute(4, "ListBase", "regionbase", 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(5, "Scene", "*scene", 6744)]
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public Scene ptr_scene;
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[DNAFieldAttribute(6, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(7, "short", "winid", 2)]
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public short winid;
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[DNAFieldAttribute(8, "short", "redraws_flag", 2)]
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public short redraws_flag;
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[DNAFieldAttribute(9, "char", "temp", 1)]
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public char temp;
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[DNAFieldAttribute(10, "char", "state", 1)]
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public char state;
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[DNAFieldAttribute(11, "char", "do_draw", 1)]
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public char do_draw;
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[DNAFieldAttribute(12, "char", "do_refresh", 1)]
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public char do_refresh;
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[DNAFieldAttribute(13, "char", "do_draw_gesture", 1)]
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public char do_draw_gesture;
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[DNAFieldAttribute(14, "char", "do_draw_paintcursor", 1)]
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public char do_draw_paintcursor;
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[DNAFieldAttribute(15, "char", "do_draw_drag", 1)]
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public char do_draw_drag;
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[DNAFieldAttribute(16, "char", "skip_handling", 1)]
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public char skip_handling;
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[DNAFieldAttribute(17, "char", "scrubbing", 1)]
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public char scrubbing;
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[DNAFieldAttribute(18, "char", "_pad[1]", 1)]
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public char[] _pad = new System.Char[1];
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[DNAFieldAttribute(19, "ARegion", "*active_region", 440)]
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public ARegion ptr_active_region;
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[DNAFieldAttribute(20, "wmTimer", "*animtimer", 0)]
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public wmTimer ptr_animtimer;
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[DNAFieldAttribute(21, "void", "*context", 0)]
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public object ptr_context;
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[DNAFieldAttribute(22, "wmTooltipState", "*tool_tip", 0)]
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public wmTooltipState ptr_tool_tip;
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[DNAFieldAttribute(23, "PreviewImage", "*preview", 48)]
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public PreviewImage ptr_preview;
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public bScreen(
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ID id,
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ListBase vertbase,
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ListBase edgebase,
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ListBase areabase,
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ListBase regionbase,
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Scene ptr_scene,
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short flag,
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short winid,
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short redraws_flag,
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char temp,
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char state,
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char do_draw,
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char do_refresh,
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char do_draw_gesture,
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char do_draw_paintcursor,
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char do_draw_drag,
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char skip_handling,
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char scrubbing,
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char[] _pad,
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ARegion ptr_active_region,
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wmTimer ptr_animtimer,
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object ptr_context,
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wmTooltipState ptr_tool_tip,
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PreviewImage ptr_preview) {
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this.id = id;
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this.vertbase = vertbase;
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this.edgebase = edgebase;
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this.areabase = areabase;
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this.regionbase = regionbase;
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this.ptr_scene = ptr_scene;
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this.flag = flag;
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this.winid = winid;
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this.redraws_flag = redraws_flag;
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this.temp = temp;
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this.state = state;
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this.do_draw = do_draw;
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this.do_refresh = do_refresh;
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this.do_draw_gesture = do_draw_gesture;
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this.do_draw_paintcursor = do_draw_paintcursor;
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this.do_draw_drag = do_draw_drag;
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this.skip_handling = skip_handling;
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this.scrubbing = scrubbing;
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this._pad = _pad;
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this.ptr_active_region = ptr_active_region;
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this.ptr_animtimer = ptr_animtimer;
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this.ptr_context = ptr_context;
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this.ptr_tool_tip = ptr_tool_tip;
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this.ptr_preview = ptr_preview;
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}
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}
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}
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