- Added auto generation of DNAClass attributes on file generation - Regenerated all files
58 lines
2.7 KiB
C#
58 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(990, "uiWidgetStateColors")]
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public struct uiWidgetStateColors {
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[DNAFieldAttribute(0, "char", "inner_anim[4]", 1)]
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public char[] inner_anim = new System.Char[4];
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[DNAFieldAttribute(1, "char", "inner_anim_sel[4]", 1)]
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public char[] inner_anim_sel = new System.Char[4];
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[DNAFieldAttribute(2, "char", "inner_key[4]", 1)]
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public char[] inner_key = new System.Char[4];
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[DNAFieldAttribute(3, "char", "inner_key_sel[4]", 1)]
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public char[] inner_key_sel = new System.Char[4];
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[DNAFieldAttribute(4, "char", "inner_driven[4]", 1)]
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public char[] inner_driven = new System.Char[4];
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[DNAFieldAttribute(5, "char", "inner_driven_sel[4]", 1)]
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public char[] inner_driven_sel = new System.Char[4];
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[DNAFieldAttribute(6, "char", "inner_overridden[4]", 1)]
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public char[] inner_overridden = new System.Char[4];
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[DNAFieldAttribute(7, "char", "inner_overridden_sel[4]", 1)]
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public char[] inner_overridden_sel = new System.Char[4];
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[DNAFieldAttribute(8, "char", "inner_changed[4]", 1)]
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public char[] inner_changed = new System.Char[4];
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[DNAFieldAttribute(9, "char", "inner_changed_sel[4]", 1)]
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public char[] inner_changed_sel = new System.Char[4];
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[DNAFieldAttribute(10, "float", "blend", 4)]
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public float blend;
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[DNAFieldAttribute(11, "char", "_pad0[4]", 1)]
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public char[] _pad0 = new System.Char[4];
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public uiWidgetStateColors(char[] inner_anim, char[] inner_anim_sel, char[] inner_key, char[] inner_key_sel, char[] inner_driven, char[] inner_driven_sel, char[] inner_overridden, char[] inner_overridden_sel, char[] inner_changed, char[] inner_changed_sel, float blend, char[] _pad0) {
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this.inner_anim = inner_anim;
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this.inner_anim_sel = inner_anim_sel;
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this.inner_key = inner_key;
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this.inner_key_sel = inner_key_sel;
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this.inner_driven = inner_driven;
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this.inner_driven_sel = inner_driven_sel;
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this.inner_overridden = inner_overridden;
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this.inner_overridden_sel = inner_overridden_sel;
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this.inner_changed = inner_changed;
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this.inner_changed_sel = inner_changed_sel;
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this.blend = blend;
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this._pad0 = _pad0;
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}
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}
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}
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