76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(147, "ImageUser", 40)]
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public class ImageUser {
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[DNAFieldAttribute(8, "Scene", 0, "*scene", "Scene", true, 0)]
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public Scene scene;
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[DNAFieldAttribute(4, "int", 1, "framenr", "int", false, 8)]
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public int framenr;
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[DNAFieldAttribute(4, "int", 2, "frames", "int", false, 12)]
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public int frames;
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[DNAFieldAttribute(4, "int", 3, "offset", "int", false, 16)]
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public int offset;
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[DNAFieldAttribute(4, "int", 4, "sfra", "int", false, 20)]
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public int sfra;
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[DNAFieldAttribute(1, "char", 5, "cycl", "char", false, 24)]
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public char cycl;
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[DNAFieldAttribute(1, "char", 6, "multiview_eye", "char", false, 25)]
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public char multiview_eye;
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[DNAFieldAttribute(2, "short", 7, "pass", "short", false, 26)]
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public short pass;
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[DNAFieldAttribute(4, "int", 8, "tile", "int", false, 28)]
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public int tile;
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[DNAFieldAttribute(2, "short", 9, "multi_index", "short", false, 32)]
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public short multi_index;
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[DNAFieldAttribute(2, "short", 10, "view", "short", false, 34)]
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public short view;
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[DNAFieldAttribute(2, "short", 11, "layer", "short", false, 36)]
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public short layer;
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[DNAFieldAttribute(2, "short", 12, "flag", "short", false, 38)]
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public short flag;
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public ImageUser() {
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this.scene = default;
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this.framenr = default;
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this.frames = default;
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this.offset = default;
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this.sfra = default;
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this.cycl = default;
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this.multiview_eye = default;
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this.pass = default;
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this.tile = default;
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this.multi_index = default;
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this.view = default;
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this.layer = default;
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this.flag = default;
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}
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public ImageUser(Scene scene, int framenr, int frames, int offset, int sfra, char cycl, char multiview_eye, short pass, int tile, short multi_index, short view, short layer, short flag) {
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this.scene = scene;
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this.framenr = framenr;
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this.frames = frames;
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this.offset = offset;
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this.sfra = sfra;
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this.cycl = cycl;
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this.multiview_eye = multiview_eye;
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this.pass = pass;
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this.tile = tile;
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this.multi_index = multi_index;
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this.view = view;
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this.layer = layer;
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this.flag = flag;
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}
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}
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}
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