80 lines
3.4 KiB
C#
80 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(356, "LightCache", 128)]
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public class LightCache {
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[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
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public int flag;
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[DNAFieldAttribute(4, "int", 1, "version", "int", false, 4)]
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public int version;
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[DNAFieldAttribute(4, "int", 2, "type", "int", false, 8)]
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public int type;
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[DNAFieldAttribute(4, "int", 3, "cube_len", "int", false, 12)]
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public int cube_len;
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[DNAFieldAttribute(4, "int", 4, "grid_len", "int", false, 16)]
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public int grid_len;
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[DNAFieldAttribute(4, "int", 5, "mips_len", "int", false, 20)]
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public int mips_len;
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[DNAFieldAttribute(4, "int", 6, "vis_res", "int", false, 24)]
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public int vis_res;
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[DNAFieldAttribute(4, "int", 7, "ref_res", "int", false, 28)]
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public int ref_res;
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[DNAArrayAttribute(8, "char", 8, "_pad[4][2]", "System.Char[,]", 8, false, 32)]
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public char[,] _pad = new System.Char[4,2];
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[DNAFieldAttribute(32, "LightCacheTexture", 9, "grid_tx", "LightCacheTexture", false, 40)]
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public LightCacheTexture grid_tx;
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[DNAFieldAttribute(32, "LightCacheTexture", 10, "cube_tx", "LightCacheTexture", false, 72)]
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public LightCacheTexture cube_tx;
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[DNAFieldAttribute(8, "LightCacheTexture", 11, "*cube_mips", "LightCacheTexture", true, 104)]
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public LightCacheTexture cube_mips;
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[DNAFieldAttribute(8, "LightProbeCache", 12, "*cube_data", "LightProbeCache", true, 112)]
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public LightProbeCache cube_data;
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[DNAFieldAttribute(8, "LightGridCache", 13, "*grid_data", "LightGridCache", true, 120)]
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public LightGridCache grid_data;
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public LightCache() {
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this.flag = default;
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this.version = default;
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this.type = default;
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this.cube_len = default;
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this.grid_len = default;
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this.mips_len = default;
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this.vis_res = default;
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this.ref_res = default;
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this._pad = default;
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this.grid_tx = default;
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this.cube_tx = default;
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this.cube_mips = default;
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this.cube_data = default;
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this.grid_data = default;
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}
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public LightCache(int flag, int version, int type, int cube_len, int grid_len, int mips_len, int vis_res, int ref_res, char[,] _pad, LightCacheTexture grid_tx, LightCacheTexture cube_tx, LightCacheTexture cube_mips, LightProbeCache cube_data, LightGridCache grid_data) {
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this.flag = flag;
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this.version = version;
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this.type = type;
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this.cube_len = cube_len;
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this.grid_len = grid_len;
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this.mips_len = mips_len;
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this.vis_res = vis_res;
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this.ref_res = ref_res;
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this._pad = _pad;
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this.grid_tx = grid_tx;
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this.cube_tx = cube_tx;
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this.cube_mips = cube_mips;
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this.cube_data = cube_data;
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this.grid_data = grid_data;
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}
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}
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}
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