44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(640, "NodeTexBrick", 976)]
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public class NodeTexBrick {
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[DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)]
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public NodeTexBase @base;
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[DNAFieldAttribute(4, "int", 1, "offset_freq", "int", false, 960)]
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public int offset_freq;
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[DNAFieldAttribute(4, "int", 2, "squash_freq", "int", false, 964)]
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public int squash_freq;
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[DNAFieldAttribute(4, "float", 3, "offset", "float", false, 968)]
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public float offset;
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[DNAFieldAttribute(4, "float", 4, "squash", "float", false, 972)]
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public float squash;
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public NodeTexBrick() {
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this.@base = default;
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this.offset_freq = default;
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this.squash_freq = default;
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this.offset = default;
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this.squash = default;
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}
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public NodeTexBrick(NodeTexBase @base, int offset_freq, int squash_freq, float offset, float squash) {
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this.@base = @base;
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this.offset_freq = offset_freq;
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this.squash_freq = squash_freq;
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this.offset = offset;
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this.squash = squash;
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}
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}
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}
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