Files
BlenderSharp/BlendFile/DNA/NormalEditModifierData.cs
2025-03-12 19:02:40 +01:00

72 lines
3.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(508, "NormalEditModifierData", 232)]
public class NormalEditModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, false, 120)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(8, "Object", 2, "*target", "Object", true, 184)]
public Object target;
[DNAFieldAttribute(2, "short", 3, "mode", "short", false, 192)]
public short mode;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 194)]
public short flag;
[DNAFieldAttribute(2, "short", 5, "mix_mode", "short", false, 196)]
public short mix_mode;
[DNAArrayAttribute(2, "char", 6, "_pad[2]", "System.Char[]", 2, false, 198)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(4, "float", 7, "mix_factor", "float", false, 200)]
public float mix_factor;
[DNAFieldAttribute(4, "float", 8, "mix_limit", "float", false, 204)]
public float mix_limit;
[DNAArrayAttribute(12, "float", 9, "offset[3]", "System.Single[]", 3, false, 208)]
public float[] offset = new System.Single[3];
[DNAArrayAttribute(4, "char", 10, "_pad0[4]", "System.Char[]", 4, false, 220)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(8, "void", 11, "*_pad1", "void", true, 224)]
public object _pad1;
public NormalEditModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.target = default;
this.mode = default;
this.flag = default;
this.mix_mode = default;
this._pad = default;
this.mix_factor = default;
this.mix_limit = default;
this.offset = default;
this._pad0 = default;
this._pad1 = default;
}
public NormalEditModifierData(ModifierData modifier, char[] defgrp_name, Object target, short mode, short flag, short mix_mode, char[] _pad, float mix_factor, float mix_limit, float[] offset, char[] _pad0, object _pad1) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.target = target;
this.mode = mode;
this.flag = flag;
this.mix_mode = mix_mode;
this._pad = _pad;
this.mix_factor = mix_factor;
this.mix_limit = mix_limit;
this.offset = offset;
this._pad0 = _pad0;
this._pad1 = _pad1;
}
}
}