Files
BlenderSharp/BlendFile/DNA/Paint.cs
2025-03-12 19:02:40 +01:00

84 lines
4.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(807, "Paint", 120)]
public class Paint {
[DNAFieldAttribute(8, "Brush", 0, "*brush", "Brush", true, 0)]
public Brush brush;
[DNAFieldAttribute(8, "AssetWeakReference", 1, "*brush_asset_reference", "AssetWeakReference", true, 8)]
public AssetWeakReference brush_asset_reference;
[DNAFieldAttribute(8, "Brush", 2, "*eraser_brush", "Brush", true, 16)]
public Brush eraser_brush;
[DNAFieldAttribute(8, "AssetWeakReference", 3, "*eraser_brush_asset_reference", "AssetWeakReference", true, 24)]
public AssetWeakReference eraser_brush_asset_reference;
[DNAFieldAttribute(24, "ToolSystemBrushBindings", 4, "tool_brush_bindings", "ToolSystemBrushBindings", false, 32)]
public ToolSystemBrushBindings tool_brush_bindings;
[DNAFieldAttribute(8, "Palette", 5, "*palette", "Palette", true, 56)]
public Palette palette;
[DNAFieldAttribute(8, "CurveMapping", 6, "*cavity_curve", "CurveMapping", true, 64)]
public CurveMapping cavity_curve;
[DNAFieldAttribute(8, "void", 7, "*paint_cursor", "void", true, 72)]
public object paint_cursor;
[DNAArrayAttribute(4, "char", 8, "paint_cursor_col[4]", "System.Char[]", 4, false, 80)]
public char[] paint_cursor_col = new System.Char[4];
[DNAFieldAttribute(4, "int", 9, "flags", "int", false, 84)]
public int flags;
[DNAFieldAttribute(4, "int", 10, "num_input_samples", "int", false, 88)]
public int num_input_samples;
[DNAFieldAttribute(4, "int", 11, "symmetry_flags", "int", false, 92)]
public int symmetry_flags;
[DNAArrayAttribute(12, "float", 12, "tile_offset[3]", "System.Single[]", 3, false, 96)]
public float[] tile_offset = new System.Single[3];
[DNAArrayAttribute(4, "char", 13, "_pad2[4]", "System.Char[]", 4, false, 108)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "Paint_Runtime", 14, "runtime", "Paint_Runtime", false, 112)]
public Paint_Runtime runtime;
public Paint() {
this.brush = default;
this.brush_asset_reference = default;
this.eraser_brush = default;
this.eraser_brush_asset_reference = default;
this.tool_brush_bindings = default;
this.palette = default;
this.cavity_curve = default;
this.paint_cursor = default;
this.paint_cursor_col = default;
this.flags = default;
this.num_input_samples = default;
this.symmetry_flags = default;
this.tile_offset = default;
this._pad2 = default;
this.runtime = default;
}
public Paint(Brush brush, AssetWeakReference brush_asset_reference, Brush eraser_brush, AssetWeakReference eraser_brush_asset_reference, ToolSystemBrushBindings tool_brush_bindings, Palette palette, CurveMapping cavity_curve, object paint_cursor, char[] paint_cursor_col, int flags, int num_input_samples, int symmetry_flags, float[] tile_offset, char[] _pad2, Paint_Runtime runtime) {
this.brush = brush;
this.brush_asset_reference = brush_asset_reference;
this.eraser_brush = eraser_brush;
this.eraser_brush_asset_reference = eraser_brush_asset_reference;
this.tool_brush_bindings = tool_brush_bindings;
this.palette = palette;
this.cavity_curve = cavity_curve;
this.paint_cursor = paint_cursor;
this.paint_cursor_col = paint_cursor_col;
this.flags = flags;
this.num_input_samples = num_input_samples;
this.symmetry_flags = symmetry_flags;
this.tile_offset = tile_offset;
this._pad2 = _pad2;
this.runtime = runtime;
}
}
}