Files
BlenderSharp/BlendFile/DNA/StripColorBalance.cs
2025-03-12 19:02:40 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(880, "StripColorBalance", 84)]
public class StripColorBalance {
[DNAFieldAttribute(4, "int", 0, "method", "int", false, 0)]
public int method;
[DNAArrayAttribute(12, "float", 1, "lift[3]", "System.Single[]", 3, false, 4)]
public float[] lift = new System.Single[3];
[DNAArrayAttribute(12, "float", 2, "gamma[3]", "System.Single[]", 3, false, 16)]
public float[] gamma = new System.Single[3];
[DNAArrayAttribute(12, "float", 3, "gain[3]", "System.Single[]", 3, false, 28)]
public float[] gain = new System.Single[3];
[DNAArrayAttribute(12, "float", 4, "slope[3]", "System.Single[]", 3, false, 40)]
public float[] slope = new System.Single[3];
[DNAArrayAttribute(12, "float", 5, "offset[3]", "System.Single[]", 3, false, 52)]
public float[] offset = new System.Single[3];
[DNAArrayAttribute(12, "float", 6, "power[3]", "System.Single[]", 3, false, 64)]
public float[] power = new System.Single[3];
[DNAFieldAttribute(4, "int", 7, "flag", "int", false, 76)]
public int flag;
[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, false, 80)]
public char[] _pad = new System.Char[4];
public StripColorBalance() {
this.method = default;
this.lift = default;
this.gamma = default;
this.gain = default;
this.slope = default;
this.offset = default;
this.power = default;
this.flag = default;
this._pad = default;
}
public StripColorBalance(int method, float[] lift, float[] gamma, float[] gain, float[] slope, float[] offset, float[] power, int flag, char[] _pad) {
this.method = method;
this.lift = lift;
this.gamma = gamma;
this.gain = gain;
this.slope = slope;
this.offset = offset;
this.power = power;
this.flag = flag;
this._pad = _pad;
}
}
}