169 lines
7.4 KiB
C#
169 lines
7.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(262, "bGPDstroke", 472)]
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public class bGPDstroke {
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[DNAFieldAttribute(8, "bGPDstroke", 0, "*next", "bGPDstroke", true, 0)]
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public bGPDstroke next;
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[DNAFieldAttribute(8, "bGPDstroke", 1, "*prev", "bGPDstroke", true, 8)]
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public bGPDstroke prev;
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[DNAFieldAttribute(8, "bGPDspoint", 2, "*points", "bGPDspoint", true, 16)]
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public bGPDspoint points;
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[DNAFieldAttribute(8, "bGPDtriangle", 3, "*triangles", "bGPDtriangle", true, 24)]
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public bGPDtriangle triangles;
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[DNAFieldAttribute(4, "int", 4, "totpoints", "int", false, 32)]
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public int totpoints;
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[DNAFieldAttribute(4, "int", 5, "tot_triangles", "int", false, 36)]
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public int tot_triangles;
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[DNAFieldAttribute(2, "short", 6, "thickness", "short", false, 40)]
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public short thickness;
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[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 42)]
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public short flag;
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[DNAArrayAttribute(4, "short", 8, "_pad[2]", "System.Int16[]", 2, false, 44)]
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public short[] _pad = new System.Int16[2];
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[DNAFieldAttribute(8, "double", 9, "inittime", "double", false, 48)]
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public double inittime;
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[DNAArrayAttribute(128, "char", 10, "colorname[128]", "System.Char[]", 128, false, 56)]
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public char[] colorname = new System.Char[128];
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[DNAFieldAttribute(4, "int", 11, "mat_nr", "int", false, 184)]
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public int mat_nr;
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[DNAArrayAttribute(4, "short", 12, "caps[2]", "System.Int16[]", 2, false, 188)]
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public short[] caps = new System.Int16[2];
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[DNAFieldAttribute(4, "float", 13, "gradient_f", "float", false, 192)]
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public float gradient_f;
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[DNAArrayAttribute(8, "float", 14, "gradient_s[2]", "System.Single[]", 2, false, 196)]
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public float[] gradient_s = new System.Single[2];
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[DNAFieldAttribute(4, "float", 15, "fill_opacity_fac", "float", false, 204)]
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public float fill_opacity_fac;
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[DNAArrayAttribute(12, "float", 16, "boundbox_min[3]", "System.Single[]", 3, false, 208)]
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public float[] boundbox_min = new System.Single[3];
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[DNAArrayAttribute(12, "float", 17, "boundbox_max[3]", "System.Single[]", 3, false, 220)]
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public float[] boundbox_max = new System.Single[3];
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[DNAFieldAttribute(4, "float", 18, "uv_rotation", "float", false, 232)]
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public float uv_rotation;
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[DNAArrayAttribute(8, "float", 19, "uv_translation[2]", "System.Single[]", 2, false, 236)]
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public float[] uv_translation = new System.Single[2];
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[DNAFieldAttribute(4, "float", 20, "uv_scale", "float", false, 244)]
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public float uv_scale;
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[DNAFieldAttribute(4, "int", 21, "select_index", "int", false, 248)]
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public int select_index;
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[DNAArrayAttribute(4, "char", 22, "_pad4[4]", "System.Char[]", 4, false, 252)]
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public char[] _pad4 = new System.Char[4];
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[DNAFieldAttribute(8, "MDeformVert", 23, "*dvert", "MDeformVert", true, 256)]
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public MDeformVert dvert;
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[DNAFieldAttribute(8, "void", 24, "*_pad3", "void", true, 264)]
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public object _pad3;
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[DNAArrayAttribute(16, "float", 25, "vert_color_fill[4]", "System.Single[]", 4, false, 272)]
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public float[] vert_color_fill = new System.Single[4];
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[DNAFieldAttribute(8, "bGPDcurve", 26, "*editcurve", "bGPDcurve", true, 288)]
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public bGPDcurve editcurve;
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[DNAFieldAttribute(168, "bGPDstroke_Runtime", 27, "runtime", "bGPDstroke_Runtime", false, 296)]
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public bGPDstroke_Runtime runtime;
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[DNAFieldAttribute(8, "void", 28, "*_pad5", "void", true, 464)]
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public object _pad5;
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public bGPDstroke() {
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this.next = default;
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this.prev = default;
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this.points = default;
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this.triangles = default;
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this.totpoints = default;
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this.tot_triangles = default;
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this.thickness = default;
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this.flag = default;
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this._pad = default;
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this.inittime = default;
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this.colorname = default;
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this.mat_nr = default;
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this.caps = default;
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this.gradient_f = default;
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this.gradient_s = default;
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this.fill_opacity_fac = default;
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this.boundbox_min = default;
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this.boundbox_max = default;
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this.uv_rotation = default;
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this.uv_translation = default;
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this.uv_scale = default;
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this.select_index = default;
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this._pad4 = default;
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this.dvert = default;
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this._pad3 = default;
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this.vert_color_fill = default;
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this.editcurve = default;
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this.runtime = default;
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this._pad5 = default;
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}
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public bGPDstroke(
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bGPDstroke next,
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bGPDstroke prev,
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bGPDspoint points,
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bGPDtriangle triangles,
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int totpoints,
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int tot_triangles,
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short thickness,
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short flag,
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short[] _pad,
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double inittime,
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char[] colorname,
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int mat_nr,
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short[] caps,
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float gradient_f,
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float[] gradient_s,
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float fill_opacity_fac,
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float[] boundbox_min,
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float[] boundbox_max,
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float uv_rotation,
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float[] uv_translation,
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float uv_scale,
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int select_index,
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char[] _pad4,
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MDeformVert dvert,
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object _pad3,
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float[] vert_color_fill,
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bGPDcurve editcurve,
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bGPDstroke_Runtime runtime,
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object _pad5) {
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this.next = next;
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this.prev = prev;
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this.points = points;
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this.triangles = triangles;
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this.totpoints = totpoints;
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this.tot_triangles = tot_triangles;
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this.thickness = thickness;
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this.flag = flag;
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this._pad = _pad;
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this.inittime = inittime;
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this.colorname = colorname;
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this.mat_nr = mat_nr;
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this.caps = caps;
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this.gradient_f = gradient_f;
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this.gradient_s = gradient_s;
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this.fill_opacity_fac = fill_opacity_fac;
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this.boundbox_min = boundbox_min;
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this.boundbox_max = boundbox_max;
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this.uv_rotation = uv_rotation;
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this.uv_translation = uv_translation;
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this.uv_scale = uv_scale;
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this.select_index = select_index;
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this._pad4 = _pad4;
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this.dvert = dvert;
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this._pad3 = _pad3;
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this.vert_color_fill = vert_color_fill;
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this.editcurve = editcurve;
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this.runtime = runtime;
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this._pad5 = _pad5;
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}
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}
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}
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