Files
BlenderSharp/BlendFile/DNA/bNodeStack.cs
2025-03-12 19:02:40 +01:00

68 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(569, "bNodeStack", 48)]
public class bNodeStack {
[DNAArrayAttribute(16, "float", 0, "vec[4]", "System.Single[]", 4, false, 0)]
public float[] vec = new System.Single[4];
[DNAFieldAttribute(4, "float", 1, "min", "float", false, 16)]
public float min;
[DNAFieldAttribute(4, "float", 2, "max", "float", false, 20)]
public float max;
[DNAFieldAttribute(8, "void", 3, "*data", "void", true, 24)]
public object data;
[DNAFieldAttribute(2, "short", 4, "hasinput", "short", false, 32)]
public short hasinput;
[DNAFieldAttribute(2, "short", 5, "hasoutput", "short", false, 34)]
public short hasoutput;
[DNAFieldAttribute(2, "short", 6, "datatype", "short", false, 36)]
public short datatype;
[DNAFieldAttribute(2, "short", 7, "sockettype", "short", false, 38)]
public short sockettype;
[DNAFieldAttribute(2, "short", 8, "is_copy", "short", false, 40)]
public short is_copy;
[DNAFieldAttribute(2, "short", 9, "external", "short", false, 42)]
public short external;
[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, false, 44)]
public char[] _pad = new System.Char[4];
public bNodeStack() {
this.vec = default;
this.min = default;
this.max = default;
this.data = default;
this.hasinput = default;
this.hasoutput = default;
this.datatype = default;
this.sockettype = default;
this.is_copy = default;
this.external = default;
this._pad = default;
}
public bNodeStack(float[] vec, float min, float max, object data, short hasinput, short hasoutput, short datatype, short sockettype, short is_copy, short external, char[] _pad) {
this.vec = vec;
this.min = min;
this.max = max;
this.data = data;
this.hasinput = hasinput;
this.hasoutput = hasoutput;
this.datatype = datatype;
this.sockettype = sockettype;
this.is_copy = is_copy;
this.external = external;
this._pad = _pad;
}
}
}