134 lines
5.3 KiB
C#
134 lines
5.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(886, "bSound", 1344)]
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public class bSound {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAArrayAttribute(1024, "char", 1, "name[1024]", "System.Char[]", 1024, false, 208)]
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public char[] name = new System.Char[1024];
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[DNAFieldAttribute(8, "PackedFile", 2, "*packedfile", "PackedFile", true, 1232)]
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public PackedFile packedfile;
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[DNAFieldAttribute(8, "void", 3, "*handle", "void", true, 1240)]
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public object handle;
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[DNAFieldAttribute(8, "PackedFile", 4, "*newpackedfile", "PackedFile", true, 1248)]
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public PackedFile newpackedfile;
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[DNAFieldAttribute(8, "Ipo", 5, "*ipo", "Ipo", true, 1256)]
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public Ipo ipo;
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[DNAFieldAttribute(4, "float", 6, "volume", "float", false, 1264)]
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public float volume;
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[DNAFieldAttribute(4, "float", 7, "attenuation", "float", false, 1268)]
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public float attenuation;
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[DNAFieldAttribute(4, "float", 8, "pitch", "float", false, 1272)]
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public float pitch;
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[DNAFieldAttribute(4, "float", 9, "min_gain", "float", false, 1276)]
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public float min_gain;
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[DNAFieldAttribute(4, "float", 10, "max_gain", "float", false, 1280)]
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public float max_gain;
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[DNAFieldAttribute(4, "float", 11, "distance", "float", false, 1284)]
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public float distance;
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[DNAFieldAttribute(2, "short", 12, "flags", "short", false, 1288)]
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public short flags;
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[DNAFieldAttribute(2, "short", 13, "tags", "short", false, 1290)]
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public short tags;
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[DNAArrayAttribute(4, "char", 14, "_pad[4]", "System.Char[]", 4, false, 1292)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(8, "double", 15, "offset_time", "double", false, 1296)]
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public double offset_time;
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[DNAFieldAttribute(8, "void", 16, "*cache", "void", true, 1304)]
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public object cache;
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[DNAFieldAttribute(8, "void", 17, "*waveform", "void", true, 1312)]
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public object waveform;
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[DNAFieldAttribute(8, "void", 18, "*playback_handle", "void", true, 1320)]
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public object playback_handle;
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[DNAFieldAttribute(8, "void", 19, "*spinlock", "void", true, 1328)]
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public object spinlock;
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[DNAFieldAttribute(4, "int", 20, "audio_channels", "int", false, 1336)]
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public int audio_channels;
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[DNAFieldAttribute(4, "int", 21, "samplerate", "int", false, 1340)]
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public int samplerate;
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public bSound() {
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this.id = default;
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this.name = default;
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this.packedfile = default;
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this.handle = default;
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this.newpackedfile = default;
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this.ipo = default;
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this.volume = default;
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this.attenuation = default;
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this.pitch = default;
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this.min_gain = default;
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this.max_gain = default;
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this.distance = default;
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this.flags = default;
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this.tags = default;
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this._pad = default;
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this.offset_time = default;
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this.cache = default;
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this.waveform = default;
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this.playback_handle = default;
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this.spinlock = default;
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this.audio_channels = default;
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this.samplerate = default;
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}
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public bSound(
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ID id,
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char[] name,
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PackedFile packedfile,
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object handle,
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PackedFile newpackedfile,
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Ipo ipo,
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float volume,
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float attenuation,
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float pitch,
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float min_gain,
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float max_gain,
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float distance,
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short flags,
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short tags,
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char[] _pad,
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double offset_time,
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object cache,
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object waveform,
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object playback_handle,
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object spinlock,
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int audio_channels,
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int samplerate) {
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this.id = id;
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this.name = name;
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this.packedfile = packedfile;
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this.handle = handle;
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this.newpackedfile = newpackedfile;
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this.ipo = ipo;
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this.volume = volume;
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this.attenuation = attenuation;
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this.pitch = pitch;
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this.min_gain = min_gain;
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this.max_gain = max_gain;
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this.distance = distance;
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this.flags = flags;
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this.tags = tags;
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this._pad = _pad;
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this.offset_time = offset_time;
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this.cache = cache;
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this.waveform = waveform;
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this.playback_handle = playback_handle;
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this.spinlock = spinlock;
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this.audio_channels = audio_channels;
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this.samplerate = samplerate;
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}
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}
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}
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