72 lines
2.9 KiB
C#
72 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(177, "bSplineIKConstraint", 48)]
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public class bSplineIKConstraint {
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[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
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public Object tar;
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[DNAFieldAttribute(8, "float", 1, "*points", "float", true, 8)]
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public float points;
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[DNAFieldAttribute(2, "short", 2, "numpoints", "short", false, 16)]
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public short numpoints;
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[DNAFieldAttribute(2, "short", 3, "chainlen", "short", false, 18)]
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public short chainlen;
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 20)]
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public short flag;
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[DNAFieldAttribute(2, "short", 5, "xzScaleMode", "short", false, 22)]
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public short xzScaleMode;
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[DNAFieldAttribute(2, "short", 6, "yScaleMode", "short", false, 24)]
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public short yScaleMode;
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[DNAArrayAttribute(6, "short", 7, "_pad[3]", "System.Int16[]", 3, false, 26)]
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public short[] _pad = new System.Int16[3];
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[DNAFieldAttribute(4, "float", 8, "bulge", "float", false, 32)]
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public float bulge;
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[DNAFieldAttribute(4, "float", 9, "bulge_min", "float", false, 36)]
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public float bulge_min;
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[DNAFieldAttribute(4, "float", 10, "bulge_max", "float", false, 40)]
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public float bulge_max;
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[DNAFieldAttribute(4, "float", 11, "bulge_smooth", "float", false, 44)]
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public float bulge_smooth;
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public bSplineIKConstraint() {
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this.tar = default;
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this.points = default;
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this.numpoints = default;
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this.chainlen = default;
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this.flag = default;
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this.xzScaleMode = default;
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this.yScaleMode = default;
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this._pad = default;
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this.bulge = default;
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this.bulge_min = default;
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this.bulge_max = default;
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this.bulge_smooth = default;
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}
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public bSplineIKConstraint(Object tar, float points, short numpoints, short chainlen, short flag, short xzScaleMode, short yScaleMode, short[] _pad, float bulge, float bulge_min, float bulge_max, float bulge_smooth) {
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this.tar = tar;
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this.points = points;
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this.numpoints = numpoints;
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this.chainlen = chainlen;
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this.flag = flag;
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this.xzScaleMode = xzScaleMode;
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this.yScaleMode = yScaleMode;
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this._pad = _pad;
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this.bulge = bulge;
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this.bulge_min = bulge_min;
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this.bulge_max = bulge_max;
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this.bulge_smooth = bulge_smooth;
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}
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}
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}
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