48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(112, "bUUID", 16)]
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public class bUUID {
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[DNAFieldAttribute(4, "int", 0, "time_low", "int", false, 0)]
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public int time_low;
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[DNAFieldAttribute(2, "ushort", 1, "time_mid", "ushort", false, 4)]
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public ushort time_mid;
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[DNAFieldAttribute(2, "ushort", 2, "time_hi_and_version", "ushort", false, 6)]
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public ushort time_hi_and_version;
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[DNAFieldAttribute(1, "uchar", 3, "clock_seq_hi_and_reserved", "uchar", false, 8)]
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public byte clock_seq_hi_and_reserved;
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[DNAFieldAttribute(1, "uchar", 4, "clock_seq_low", "uchar", false, 9)]
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public byte clock_seq_low;
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[DNAArrayAttribute(6, "uchar", 5, "node[6]", "System.Byte[]", 6, false, 10)]
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public byte[] node = new System.Byte[6];
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public bUUID() {
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this.time_low = default;
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this.time_mid = default;
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this.time_hi_and_version = default;
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this.clock_seq_hi_and_reserved = default;
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this.clock_seq_low = default;
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this.node = default;
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}
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public bUUID(int time_low, ushort time_mid, ushort time_hi_and_version, byte clock_seq_hi_and_reserved, byte clock_seq_low, byte[] node) {
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this.time_low = time_low;
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this.time_mid = time_mid;
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this.time_hi_and_version = time_hi_and_version;
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this.clock_seq_hi_and_reserved = clock_seq_hi_and_reserved;
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this.clock_seq_low = clock_seq_low;
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this.node = node;
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}
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}
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}
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