Files
BlenderSharp/BlendFile/DNA/bUserMenu.cs
2025-03-12 19:02:40 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1000, "bUserMenu", 104)]
public class bUserMenu {
[DNAFieldAttribute(8, "bUserMenu", 0, "*next", "bUserMenu", true, 0)]
public bUserMenu next;
[DNAFieldAttribute(8, "bUserMenu", 1, "*prev", "bUserMenu", true, 8)]
public bUserMenu prev;
[DNAFieldAttribute(1, "char", 2, "space_type", "char", false, 16)]
public char space_type;
[DNAArrayAttribute(7, "char", 3, "_pad0[7]", "System.Char[]", 7, false, 17)]
public char[] _pad0 = new System.Char[7];
[DNAArrayAttribute(64, "char", 4, "context[64]", "System.Char[]", 64, false, 24)]
public char[] context = new System.Char[64];
[DNAFieldAttribute(16, "ListBase", 5, "items", "ListBase", false, 88)]
public ListBase items;
public bUserMenu() {
this.next = default;
this.prev = default;
this.space_type = default;
this._pad0 = default;
this.context = default;
this.items = default;
}
public bUserMenu(bUserMenu next, bUserMenu prev, char space_type, char[] _pad0, char[] context, ListBase items) {
this.next = next;
this.prev = prev;
this.space_type = space_type;
this._pad0 = _pad0;
this.context = context;
this.items = items;
}
}
}