68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(989, "uiWidgetColors", 40)]
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public class uiWidgetColors {
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[DNAArrayAttribute(4, "char", 0, "outline[4]", "System.Char[]", 4, false, 0)]
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public char[] outline = new System.Char[4];
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[DNAArrayAttribute(4, "char", 1, "inner[4]", "System.Char[]", 4, false, 4)]
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public char[] inner = new System.Char[4];
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[DNAArrayAttribute(4, "char", 2, "inner_sel[4]", "System.Char[]", 4, false, 8)]
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public char[] inner_sel = new System.Char[4];
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[DNAArrayAttribute(4, "char", 3, "item[4]", "System.Char[]", 4, false, 12)]
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public char[] item = new System.Char[4];
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[DNAArrayAttribute(4, "char", 4, "text[4]", "System.Char[]", 4, false, 16)]
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public char[] text = new System.Char[4];
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[DNAArrayAttribute(4, "char", 5, "text_sel[4]", "System.Char[]", 4, false, 20)]
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public char[] text_sel = new System.Char[4];
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[DNAFieldAttribute(1, "char", 6, "shaded", "char", false, 24)]
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public char shaded;
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[DNAArrayAttribute(7, "char", 7, "_pad0[7]", "System.Char[]", 7, false, 25)]
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public char[] _pad0 = new System.Char[7];
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[DNAFieldAttribute(2, "short", 8, "shadetop", "short", false, 32)]
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public short shadetop;
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[DNAFieldAttribute(2, "short", 9, "shadedown", "short", false, 34)]
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public short shadedown;
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[DNAFieldAttribute(4, "float", 10, "roundness", "float", false, 36)]
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public float roundness;
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public uiWidgetColors() {
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this.outline = default;
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this.inner = default;
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this.inner_sel = default;
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this.item = default;
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this.text = default;
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this.text_sel = default;
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this.shaded = default;
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this._pad0 = default;
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this.shadetop = default;
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this.shadedown = default;
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this.roundness = default;
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}
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public uiWidgetColors(char[] outline, char[] inner, char[] inner_sel, char[] item, char[] text, char[] text_sel, char shaded, char[] _pad0, short shadetop, short shadedown, float roundness) {
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this.outline = outline;
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this.inner = inner;
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this.inner_sel = inner_sel;
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this.item = item;
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this.text = text;
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this.text_sel = text_sel;
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this.shaded = shaded;
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this._pad0 = _pad0;
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this.shadetop = shadetop;
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this.shadedown = shadedown;
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this.roundness = roundness;
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}
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}
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}
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