Files
BlenderSharp/BlendFile/DNA/ColorManagedViewSettings.cs
2025-02-18 18:16:57 +01:00

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(168, "ColorManagedViewSettings")]
public class ColorManagedViewSettings {
[DNAFieldAttribute(0, "int", "flag", "int", 4)]
public int flag;
[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(2, "char", "look[64]", "System.Char[]", 1)]
public char[] look = new System.Char[64];
[DNAFieldAttribute(3, "char", "view_transform[64]", "System.Char[]", 1)]
public char[] view_transform = new System.Char[64];
[DNAFieldAttribute(4, "float", "exposure", "float", 4)]
public float exposure;
[DNAFieldAttribute(5, "float", "gamma", "float", 4)]
public float gamma;
[DNAFieldAttribute(6, "float", "temperature", "float", 4)]
public float temperature;
[DNAFieldAttribute(7, "float", "tint", "float", 4)]
public float tint;
[DNAFieldAttribute(8, "CurveMapping", "*curve_mapping", "CurveMapping", 424)]
public CurveMapping ptr_curve_mapping;
[DNAFieldAttribute(9, "void", "*_pad2", "void", 0)]
public object ptr__pad2;
public ColorManagedViewSettings() {
this.flag = default;
this._pad = default;
this.look = default;
this.view_transform = default;
this.exposure = default;
this.gamma = default;
this.temperature = default;
this.tint = default;
this.ptr_curve_mapping = default;
this.ptr__pad2 = default;
}
public ColorManagedViewSettings(int flag, char[] _pad, char[] look, char[] view_transform, float exposure, float gamma, float temperature, float tint, CurveMapping ptr_curve_mapping, object ptr__pad2) {
this.flag = flag;
this._pad = _pad;
this.look = look;
this.view_transform = view_transform;
this.exposure = exposure;
this.gamma = gamma;
this.temperature = temperature;
this.tint = tint;
this.ptr_curve_mapping = ptr_curve_mapping;
this.ptr__pad2 = ptr__pad2;
}
}
}