134 lines
5.4 KiB
C#
134 lines
5.4 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(232, "DynamicPaintBrushSettings")]
|
|
public class DynamicPaintBrushSettings {
|
|
[DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 144)]
|
|
public DynamicPaintModifierData ptr_pmd;
|
|
[DNAFieldAttribute(1, "ParticleSystem", "*psys", "ParticleSystem", 696)]
|
|
public ParticleSystem ptr_psys;
|
|
[DNAFieldAttribute(2, "int", "flags", "int", 4)]
|
|
public int flags;
|
|
[DNAFieldAttribute(3, "int", "collision", "int", 4)]
|
|
public int collision;
|
|
[DNAFieldAttribute(4, "float", "r", "float", 4)]
|
|
public float r;
|
|
[DNAFieldAttribute(5, "float", "g", "float", 4)]
|
|
public float g;
|
|
[DNAFieldAttribute(6, "float", "b", "float", 4)]
|
|
public float b;
|
|
[DNAFieldAttribute(7, "float", "alpha", "float", 4)]
|
|
public float alpha;
|
|
[DNAFieldAttribute(8, "float", "wetness", "float", 4)]
|
|
public float wetness;
|
|
[DNAFieldAttribute(9, "float", "particle_radius", "float", 4)]
|
|
public float particle_radius;
|
|
[DNAFieldAttribute(10, "float", "particle_smooth", "float", 4)]
|
|
public float particle_smooth;
|
|
[DNAFieldAttribute(11, "float", "paint_distance", "float", 4)]
|
|
public float paint_distance;
|
|
[DNAFieldAttribute(12, "ColorBand", "*paint_ramp", "ColorBand", 776)]
|
|
public ColorBand ptr_paint_ramp;
|
|
[DNAFieldAttribute(13, "ColorBand", "*vel_ramp", "ColorBand", 776)]
|
|
public ColorBand ptr_vel_ramp;
|
|
[DNAFieldAttribute(14, "short", "proximity_falloff", "short", 2)]
|
|
public short proximity_falloff;
|
|
[DNAFieldAttribute(15, "short", "wave_type", "short", 2)]
|
|
public short wave_type;
|
|
[DNAFieldAttribute(16, "short", "ray_dir", "short", 2)]
|
|
public short ray_dir;
|
|
[DNAFieldAttribute(17, "char", "_pad[2]", "System.Char[]", 1)]
|
|
public char[] _pad = new System.Char[2];
|
|
[DNAFieldAttribute(18, "float", "wave_factor", "float", 4)]
|
|
public float wave_factor;
|
|
[DNAFieldAttribute(19, "float", "wave_clamp", "float", 4)]
|
|
public float wave_clamp;
|
|
[DNAFieldAttribute(20, "float", "max_velocity", "float", 4)]
|
|
public float max_velocity;
|
|
[DNAFieldAttribute(21, "float", "smudge_strength", "float", 4)]
|
|
public float smudge_strength;
|
|
public DynamicPaintBrushSettings() {
|
|
this.ptr_pmd = default;
|
|
this.ptr_psys = default;
|
|
this.flags = default;
|
|
this.collision = default;
|
|
this.r = default;
|
|
this.g = default;
|
|
this.b = default;
|
|
this.alpha = default;
|
|
this.wetness = default;
|
|
this.particle_radius = default;
|
|
this.particle_smooth = default;
|
|
this.paint_distance = default;
|
|
this.ptr_paint_ramp = default;
|
|
this.ptr_vel_ramp = default;
|
|
this.proximity_falloff = default;
|
|
this.wave_type = default;
|
|
this.ray_dir = default;
|
|
this._pad = default;
|
|
this.wave_factor = default;
|
|
this.wave_clamp = default;
|
|
this.max_velocity = default;
|
|
this.smudge_strength = default;
|
|
}
|
|
public DynamicPaintBrushSettings(
|
|
DynamicPaintModifierData ptr_pmd,
|
|
ParticleSystem ptr_psys,
|
|
int flags,
|
|
int collision,
|
|
float r,
|
|
float g,
|
|
float b,
|
|
float alpha,
|
|
float wetness,
|
|
float particle_radius,
|
|
float particle_smooth,
|
|
float paint_distance,
|
|
ColorBand ptr_paint_ramp,
|
|
ColorBand ptr_vel_ramp,
|
|
short proximity_falloff,
|
|
short wave_type,
|
|
short ray_dir,
|
|
char[] _pad,
|
|
float wave_factor,
|
|
float wave_clamp,
|
|
float max_velocity,
|
|
float smudge_strength) {
|
|
this.ptr_pmd = ptr_pmd;
|
|
this.ptr_psys = ptr_psys;
|
|
this.flags = flags;
|
|
this.collision = collision;
|
|
this.r = r;
|
|
this.g = g;
|
|
this.b = b;
|
|
this.alpha = alpha;
|
|
this.wetness = wetness;
|
|
this.particle_radius = particle_radius;
|
|
this.particle_smooth = particle_smooth;
|
|
this.paint_distance = paint_distance;
|
|
this.ptr_paint_ramp = ptr_paint_ramp;
|
|
this.ptr_vel_ramp = ptr_vel_ramp;
|
|
this.proximity_falloff = proximity_falloff;
|
|
this.wave_type = wave_type;
|
|
this.ray_dir = ray_dir;
|
|
this._pad = _pad;
|
|
this.wave_factor = wave_factor;
|
|
this.wave_clamp = wave_clamp;
|
|
this.max_velocity = max_velocity;
|
|
this.smudge_strength = smudge_strength;
|
|
}
|
|
}
|
|
}
|