64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(320, "GreasePencilOnionSkinningSettings")]
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public struct GreasePencilOnionSkinningSettings {
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[DNAFieldAttribute(0, "float", "opacity", "float", 4)]
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public float opacity;
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[DNAFieldAttribute(1, "int8_t", "mode", "int8_t", 1)]
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public sbyte mode;
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[DNAFieldAttribute(2, "uchar", "flag", "uchar", 1)]
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public byte flag;
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[DNAFieldAttribute(3, "uchar", "filter", "uchar", 1)]
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public byte filter;
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[DNAFieldAttribute(4, "char", "_pad[1]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[1];
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[DNAFieldAttribute(5, "short", "num_frames_before", "short", 2)]
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public short num_frames_before;
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[DNAFieldAttribute(6, "short", "num_frames_after", "short", 2)]
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public short num_frames_after;
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[DNAFieldAttribute(7, "float", "color_before[3]", "System.Single[]", 4)]
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public float[] color_before = new System.Single[3];
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[DNAFieldAttribute(8, "float", "color_after[3]", "System.Single[]", 4)]
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public float[] color_after = new System.Single[3];
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[DNAFieldAttribute(9, "char", "_pad2[4]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[4];
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public GreasePencilOnionSkinningSettings() {
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this.opacity = default;
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this.mode = default;
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this.flag = default;
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this.filter = default;
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this._pad = default;
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this.num_frames_before = default;
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this.num_frames_after = default;
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this.color_before = default;
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this.color_after = default;
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this._pad2 = default;
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}
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public GreasePencilOnionSkinningSettings(float opacity, sbyte mode, byte flag, byte filter, char[] _pad, short num_frames_before, short num_frames_after, float[] color_before, float[] color_after, char[] _pad2) {
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this.opacity = opacity;
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this.mode = mode;
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this.flag = flag;
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this.filter = filter;
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this._pad = _pad;
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this.num_frames_before = num_frames_before;
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this.num_frames_after = num_frames_after;
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this.color_before = color_before;
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this.color_after = color_after;
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this._pad2 = _pad2;
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}
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}
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}
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