Files
BlenderSharp/BlendFile/DNA/MaskSpaceInfo.cs
2025-02-18 18:16:57 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(939, "MaskSpaceInfo")]
public class MaskSpaceInfo {
[DNAFieldAttribute(0, "Mask", "*mask", "Mask", 272)]
public Mask ptr_mask;
[DNAFieldAttribute(1, "char", "draw_flag", "char", 1)]
public char draw_flag;
[DNAFieldAttribute(2, "char", "draw_type", "char", 1)]
public char draw_type;
[DNAFieldAttribute(3, "char", "overlay_mode", "char", 1)]
public char overlay_mode;
[DNAFieldAttribute(4, "char", "_pad3[1]", "System.Char[]", 1)]
public char[] _pad3 = new System.Char[1];
[DNAFieldAttribute(5, "float", "blend_factor", "float", 4)]
public float blend_factor;
public MaskSpaceInfo() {
this.ptr_mask = default;
this.draw_flag = default;
this.draw_type = default;
this.overlay_mode = default;
this._pad3 = default;
this.blend_factor = default;
}
public MaskSpaceInfo(Mask ptr_mask, char draw_flag, char draw_type, char overlay_mode, char[] _pad3, float blend_factor) {
this.ptr_mask = ptr_mask;
this.draw_flag = draw_flag;
this.draw_type = draw_type;
this.overlay_mode = overlay_mode;
this._pad3 = _pad3;
this.blend_factor = blend_factor;
}
}
}