Files
BlenderSharp/BlendFile/DNA/NodeDBlurData.cs
2025-02-18 18:16:57 +01:00

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(609, "NodeDBlurData")]
public struct NodeDBlurData {
[DNAFieldAttribute(0, "float", "center_x", "float", 4)]
public float center_x;
[DNAFieldAttribute(1, "float", "center_y", "float", 4)]
public float center_y;
[DNAFieldAttribute(2, "float", "distance", "float", 4)]
public float distance;
[DNAFieldAttribute(3, "float", "angle", "float", 4)]
public float angle;
[DNAFieldAttribute(4, "float", "spin", "float", 4)]
public float spin;
[DNAFieldAttribute(5, "float", "zoom", "float", 4)]
public float zoom;
[DNAFieldAttribute(6, "short", "iter", "short", 2)]
public short iter;
[DNAFieldAttribute(7, "char", "_pad[2]", "System.Char[]", 1)]
public char[] _pad = new System.Char[2];
public NodeDBlurData() {
this.center_x = default;
this.center_y = default;
this.distance = default;
this.angle = default;
this.spin = default;
this.zoom = default;
this.iter = default;
this._pad = default;
}
public NodeDBlurData(float center_x, float center_y, float distance, float angle, float spin, float zoom, short iter, char[] _pad) {
this.center_x = center_x;
this.center_y = center_y;
this.distance = distance;
this.angle = angle;
this.spin = spin;
this.zoom = zoom;
this.iter = iter;
this._pad = _pad;
}
}
}