Files
BlenderSharp/BlendFile/DNA/NodeSunBeams.cs
2025-02-18 18:16:57 +01:00

32 lines
1006 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(668, "NodeSunBeams")]
public struct NodeSunBeams {
[DNAFieldAttribute(0, "float", "source[2]", "System.Single[]", 4)]
public float[] source = new System.Single[2];
[DNAFieldAttribute(1, "float", "ray_length", "float", 4)]
public float ray_length;
public NodeSunBeams() {
this.source = default;
this.ray_length = default;
}
public NodeSunBeams(float[] source, float ray_length) {
this.source = source;
this.ray_length = ray_length;
}
}
}