Files
BlenderSharp/BlendFile/DNA/NormalEditModifierData.cs
2025-02-18 18:16:57 +01:00

72 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(508, "NormalEditModifierData")]
public class NormalEditModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", "defgrp_name[64]", "System.Char[]", 1)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(2, "Object", "*target", "Object", 1160)]
public Object ptr_target;
[DNAFieldAttribute(3, "short", "mode", "short", 2)]
public short mode;
[DNAFieldAttribute(4, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(5, "short", "mix_mode", "short", 2)]
public short mix_mode;
[DNAFieldAttribute(6, "char", "_pad[2]", "System.Char[]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(7, "float", "mix_factor", "float", 4)]
public float mix_factor;
[DNAFieldAttribute(8, "float", "mix_limit", "float", 4)]
public float mix_limit;
[DNAFieldAttribute(9, "float", "offset[3]", "System.Single[]", 4)]
public float[] offset = new System.Single[3];
[DNAFieldAttribute(10, "char", "_pad0[4]", "System.Char[]", 1)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(11, "void", "*_pad1", "void", 0)]
public object ptr__pad1;
public NormalEditModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.ptr_target = default;
this.mode = default;
this.flag = default;
this.mix_mode = default;
this._pad = default;
this.mix_factor = default;
this.mix_limit = default;
this.offset = default;
this._pad0 = default;
this.ptr__pad1 = default;
}
public NormalEditModifierData(ModifierData modifier, char[] defgrp_name, Object ptr_target, short mode, short flag, short mix_mode, char[] _pad, float mix_factor, float mix_limit, float[] offset, char[] _pad0, object ptr__pad1) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.ptr_target = ptr_target;
this.mode = mode;
this.flag = flag;
this.mix_mode = mix_mode;
this._pad = _pad;
this.mix_factor = mix_factor;
this.mix_limit = mix_limit;
this.offset = offset;
this._pad0 = _pad0;
this.ptr__pad1 = ptr__pad1;
}
}
}