559 lines
24 KiB
C#
559 lines
24 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(55, "Object")]
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public class Object {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 248)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(3, "SculptSession", "*sculpt", "SculptSession", 0)]
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public SculptSession ptr_sculpt;
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[DNAFieldAttribute(4, "short", "type", "short", 2)]
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public short type;
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[DNAFieldAttribute(5, "short", "partype", "short", 2)]
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public short partype;
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[DNAFieldAttribute(6, "int", "par1", "int", 4)]
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public int par1;
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[DNAFieldAttribute(7, "int", "par2", "int", 4)]
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public int par2;
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[DNAFieldAttribute(8, "int", "par3", "int", 4)]
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public int par3;
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[DNAFieldAttribute(9, "char", "parsubstr[64]", "System.Char[]", 1)]
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public char[] parsubstr = new System.Char[64];
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[DNAFieldAttribute(10, "Object", "*parent", "Object", 1160)]
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public Object ptr_parent;
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[DNAFieldAttribute(11, "Object", "*track", "Object", 1160)]
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public Object ptr_track;
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[DNAFieldAttribute(12, "Object", "*proxy", "Object", 1160)]
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public Object ptr_proxy;
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[DNAFieldAttribute(13, "Object", "*proxy_group", "Object", 1160)]
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public Object ptr_proxy_group;
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[DNAFieldAttribute(14, "Object", "*proxy_from", "Object", 1160)]
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public Object ptr_proxy_from;
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[DNAFieldAttribute(15, "Ipo", "*ipo", "Ipo", 248)]
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public Ipo ptr_ipo;
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[DNAFieldAttribute(16, "bAction", "*action", "bAction", 352)]
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public bAction ptr_action;
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[DNAFieldAttribute(17, "bAction", "*poselib", "bAction", 352)]
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public bAction ptr_poselib;
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[DNAFieldAttribute(18, "bPose", "*pose", "bPose", 136)]
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public bPose ptr_pose;
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[DNAFieldAttribute(19, "void", "*data", "void", 0)]
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public object ptr_data;
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[DNAFieldAttribute(20, "bGPdata", "*gpd", "bGPdata", 616)]
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public bGPdata ptr_gpd;
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[DNAFieldAttribute(21, "bAnimVizSettings", "avs", "bAnimVizSettings", 32)]
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public bAnimVizSettings avs;
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[DNAFieldAttribute(22, "bMotionPath", "*mpath", "bMotionPath", 88)]
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public bMotionPath ptr_mpath;
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[DNAFieldAttribute(23, "void", "*_pad0", "void", 0)]
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public object ptr__pad0;
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[DNAFieldAttribute(24, "ListBase", "constraintChannels", "ListBase", 16)]
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public ListBase constraintChannels;
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[DNAFieldAttribute(25, "ListBase", "effect", "ListBase", 16)]
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public ListBase effect;
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[DNAFieldAttribute(26, "ListBase", "defbase", "ListBase", 16)]
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public ListBase defbase;
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[DNAFieldAttribute(27, "ListBase", "fmaps", "ListBase", 16)]
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public ListBase fmaps;
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[DNAFieldAttribute(28, "ListBase", "modifiers", "ListBase", 16)]
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public ListBase modifiers;
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[DNAFieldAttribute(29, "ListBase", "greasepencil_modifiers", "ListBase", 16)]
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public ListBase greasepencil_modifiers;
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[DNAFieldAttribute(30, "ListBase", "shader_fx", "ListBase", 16)]
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public ListBase shader_fx;
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[DNAFieldAttribute(31, "int", "mode", "int", 4)]
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public int mode;
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[DNAFieldAttribute(32, "int", "restore_mode", "int", 4)]
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public int restore_mode;
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[DNAFieldAttribute(33, "Material", "**mat", "Material", 392)]
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public Material ptr_ptr_mat;
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[DNAFieldAttribute(34, "char", "*matbits", "char", 1)]
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public char ptr_matbits;
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[DNAFieldAttribute(35, "int", "totcol", "int", 4)]
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public int totcol;
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[DNAFieldAttribute(36, "int", "actcol", "int", 4)]
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public int actcol;
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[DNAFieldAttribute(37, "float", "loc[3]", "System.Single[]", 4)]
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public float[] loc = new System.Single[3];
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[DNAFieldAttribute(38, "float", "dloc[3]", "System.Single[]", 4)]
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public float[] dloc = new System.Single[3];
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[DNAFieldAttribute(39, "float", "size[3]", "System.Single[]", 4)]
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public float[] size = new System.Single[3];
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[DNAFieldAttribute(40, "float", "dsize[3]", "System.Single[]", 4)]
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public float[] dsize = new System.Single[3];
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[DNAFieldAttribute(41, "float", "dscale[3]", "System.Single[]", 4)]
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public float[] dscale = new System.Single[3];
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[DNAFieldAttribute(42, "float", "rot[3]", "System.Single[]", 4)]
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public float[] rot = new System.Single[3];
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[DNAFieldAttribute(43, "float", "drot[3]", "System.Single[]", 4)]
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public float[] drot = new System.Single[3];
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[DNAFieldAttribute(44, "float", "quat[4]", "System.Single[]", 4)]
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public float[] quat = new System.Single[4];
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[DNAFieldAttribute(45, "float", "dquat[4]", "System.Single[]", 4)]
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public float[] dquat = new System.Single[4];
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[DNAFieldAttribute(46, "float", "rotAxis[3]", "System.Single[]", 4)]
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public float[] rotAxis = new System.Single[3];
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[DNAFieldAttribute(47, "float", "drotAxis[3]", "System.Single[]", 4)]
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public float[] drotAxis = new System.Single[3];
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[DNAFieldAttribute(48, "float", "rotAngle", "float", 4)]
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public float rotAngle;
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[DNAFieldAttribute(49, "float", "drotAngle", "float", 4)]
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public float drotAngle;
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[DNAFieldAttribute(50, "float", "parentinv[4][4]", "System.Single[,]", 4)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAFieldAttribute(51, "float", "constinv[4][4]", "System.Single[,]", 4)]
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public float[,] constinv = new System.Single[4,4];
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[DNAFieldAttribute(52, "int", "lay", "int", 4)]
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public int lay;
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[DNAFieldAttribute(53, "short", "flag", "short", 2)]
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public short flag;
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[DNAFieldAttribute(54, "short", "colbits", "short", 2)]
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public short colbits;
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[DNAFieldAttribute(55, "short", "transflag", "short", 2)]
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public short transflag;
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[DNAFieldAttribute(56, "short", "protectflag", "short", 2)]
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public short protectflag;
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[DNAFieldAttribute(57, "short", "trackflag", "short", 2)]
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public short trackflag;
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[DNAFieldAttribute(58, "short", "upflag", "short", 2)]
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public short upflag;
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[DNAFieldAttribute(59, "short", "nlaflag", "short", 2)]
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public short nlaflag;
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[DNAFieldAttribute(60, "char", "_pad1", "char", 1)]
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public char _pad1;
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[DNAFieldAttribute(61, "char", "duplicator_visibility_flag", "char", 1)]
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public char duplicator_visibility_flag;
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[DNAFieldAttribute(62, "short", "base_flag", "short", 2)]
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public short base_flag;
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[DNAFieldAttribute(63, "short", "base_local_view_bits", "short", 2)]
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public short base_local_view_bits;
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[DNAFieldAttribute(64, "short", "col_group", "short", 2)]
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public short col_group;
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[DNAFieldAttribute(65, "short", "col_mask", "short", 2)]
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public short col_mask;
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[DNAFieldAttribute(66, "short", "rotmode", "short", 2)]
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public short rotmode;
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[DNAFieldAttribute(67, "char", "boundtype", "char", 1)]
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public char boundtype;
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[DNAFieldAttribute(68, "char", "collision_boundtype", "char", 1)]
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public char collision_boundtype;
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[DNAFieldAttribute(69, "short", "dtx", "short", 2)]
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public short dtx;
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[DNAFieldAttribute(70, "char", "dt", "char", 1)]
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public char dt;
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[DNAFieldAttribute(71, "char", "empty_drawtype", "char", 1)]
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public char empty_drawtype;
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[DNAFieldAttribute(72, "float", "empty_drawsize", "float", 4)]
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public float empty_drawsize;
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[DNAFieldAttribute(73, "float", "dupfacesca", "float", 4)]
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public float dupfacesca;
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[DNAFieldAttribute(74, "short", "index", "short", 2)]
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public short index;
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[DNAFieldAttribute(75, "short", "actdef", "short", 2)]
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public short actdef;
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[DNAFieldAttribute(76, "char", "_pad2[4]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(77, "float", "col[4]", "System.Single[]", 4)]
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public float[] col = new System.Single[4];
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[DNAFieldAttribute(78, "short", "softflag", "short", 2)]
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public short softflag;
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[DNAFieldAttribute(79, "short", "restrictflag", "short", 2)]
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public short restrictflag;
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[DNAFieldAttribute(80, "short", "shapenr", "short", 2)]
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public short shapenr;
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[DNAFieldAttribute(81, "char", "shapeflag", "char", 1)]
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public char shapeflag;
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[DNAFieldAttribute(82, "char", "_pad3[1]", "System.Char[]", 1)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(83, "ListBase", "constraints", "ListBase", 16)]
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public ListBase constraints;
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[DNAFieldAttribute(84, "ListBase", "nlastrips", "ListBase", 16)]
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public ListBase nlastrips;
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[DNAFieldAttribute(85, "ListBase", "hooks", "ListBase", 16)]
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public ListBase hooks;
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[DNAFieldAttribute(86, "ListBase", "particlesystem", "ListBase", 16)]
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public ListBase particlesystem;
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[DNAFieldAttribute(87, "PartDeflect", "*pd", "PartDeflect", 232)]
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public PartDeflect ptr_pd;
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[DNAFieldAttribute(88, "SoftBody", "*soft", "SoftBody", 480)]
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public SoftBody ptr_soft;
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[DNAFieldAttribute(89, "Collection", "*dup_group", "Collection", 376)]
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public Collection ptr_dup_group;
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[DNAFieldAttribute(90, "FluidsimSettings", "*fluidsimSettings", "FluidsimSettings", 1240)]
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public FluidsimSettings ptr_fluidsimSettings;
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[DNAFieldAttribute(91, "ListBase", "pc_ids", "ListBase", 16)]
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public ListBase pc_ids;
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[DNAFieldAttribute(92, "RigidBodyOb", "*rigidbody_object", "RigidBodyOb", 88)]
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public RigidBodyOb ptr_rigidbody_object;
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[DNAFieldAttribute(93, "RigidBodyCon", "*rigidbody_constraint", "RigidBodyCon", 152)]
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public RigidBodyCon ptr_rigidbody_constraint;
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[DNAFieldAttribute(94, "float", "ima_ofs[2]", "System.Single[]", 4)]
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public float[] ima_ofs = new System.Single[2];
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[DNAFieldAttribute(95, "ImageUser", "*iuser", "ImageUser", 40)]
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public ImageUser ptr_iuser;
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[DNAFieldAttribute(96, "char", "empty_image_visibility_flag", "char", 1)]
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public char empty_image_visibility_flag;
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[DNAFieldAttribute(97, "char", "empty_image_depth", "char", 1)]
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public char empty_image_depth;
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[DNAFieldAttribute(98, "char", "empty_image_flag", "char", 1)]
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public char empty_image_flag;
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[DNAFieldAttribute(99, "uchar", "modifier_flag", "uchar", 1)]
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public byte modifier_flag;
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[DNAFieldAttribute(100, "char", "_pad8[4]", "System.Char[]", 1)]
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public char[] _pad8 = new System.Char[4];
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[DNAFieldAttribute(101, "PreviewImage", "*preview", "PreviewImage", 48)]
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public PreviewImage ptr_preview;
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[DNAFieldAttribute(102, "ObjectLineArt", "lineart", "ObjectLineArt", 16)]
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public ObjectLineArt lineart;
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[DNAFieldAttribute(103, "LightgroupMembership", "*lightgroup", "LightgroupMembership", 64)]
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public LightgroupMembership ptr_lightgroup;
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[DNAFieldAttribute(104, "LightLinking", "*light_linking", "LightLinking", 40)]
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public LightLinking ptr_light_linking;
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[DNAFieldAttribute(105, "LightProbeObjectCache", "*lightprobe_cache", "LightProbeObjectCache", 16)]
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public LightProbeObjectCache ptr_lightprobe_cache;
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[DNAFieldAttribute(106, "ObjectRuntimeHandle", "*runtime", "ObjectRuntimeHandle", 0)]
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public ObjectRuntimeHandle ptr_runtime;
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public Object() {
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this.id = default;
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this.ptr_adt = default;
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this.drawdata = default;
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this.ptr_sculpt = default;
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this.type = default;
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this.partype = default;
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this.par1 = default;
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this.par2 = default;
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this.par3 = default;
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this.parsubstr = default;
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this.ptr_parent = default;
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this.ptr_track = default;
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this.ptr_proxy = default;
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this.ptr_proxy_group = default;
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this.ptr_proxy_from = default;
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this.ptr_ipo = default;
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this.ptr_action = default;
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this.ptr_poselib = default;
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this.ptr_pose = default;
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this.ptr_data = default;
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this.ptr_gpd = default;
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this.avs = default;
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this.ptr_mpath = default;
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this.ptr__pad0 = default;
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this.constraintChannels = default;
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this.effect = default;
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this.defbase = default;
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this.fmaps = default;
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this.modifiers = default;
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this.greasepencil_modifiers = default;
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this.shader_fx = default;
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this.mode = default;
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this.restore_mode = default;
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this.ptr_ptr_mat = default;
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this.ptr_matbits = default;
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this.totcol = default;
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this.actcol = default;
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this.loc = default;
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this.dloc = default;
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this.size = default;
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this.dsize = default;
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this.dscale = default;
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this.rot = default;
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this.drot = default;
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this.quat = default;
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this.dquat = default;
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this.rotAxis = default;
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this.drotAxis = default;
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this.rotAngle = default;
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this.drotAngle = default;
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this.parentinv = default;
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this.constinv = default;
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this.lay = default;
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this.flag = default;
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this.colbits = default;
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this.transflag = default;
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this.protectflag = default;
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this.trackflag = default;
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this.upflag = default;
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this.nlaflag = default;
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this._pad1 = default;
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this.duplicator_visibility_flag = default;
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this.base_flag = default;
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this.base_local_view_bits = default;
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this.col_group = default;
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this.col_mask = default;
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this.rotmode = default;
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this.boundtype = default;
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this.collision_boundtype = default;
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this.dtx = default;
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this.dt = default;
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this.empty_drawtype = default;
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this.empty_drawsize = default;
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this.dupfacesca = default;
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this.index = default;
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this.actdef = default;
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this._pad2 = default;
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this.col = default;
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this.softflag = default;
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this.restrictflag = default;
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this.shapenr = default;
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this.shapeflag = default;
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this._pad3 = default;
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this.constraints = default;
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this.nlastrips = default;
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this.hooks = default;
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this.particlesystem = default;
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this.ptr_pd = default;
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this.ptr_soft = default;
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this.ptr_dup_group = default;
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this.ptr_fluidsimSettings = default;
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this.pc_ids = default;
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this.ptr_rigidbody_object = default;
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this.ptr_rigidbody_constraint = default;
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this.ima_ofs = default;
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this.ptr_iuser = default;
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this.empty_image_visibility_flag = default;
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this.empty_image_depth = default;
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this.empty_image_flag = default;
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this.modifier_flag = default;
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this._pad8 = default;
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this.ptr_preview = default;
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this.lineart = default;
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this.ptr_lightgroup = default;
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this.ptr_light_linking = default;
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this.ptr_lightprobe_cache = default;
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this.ptr_runtime = default;
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}
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public Object(
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ID id,
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AnimData ptr_adt,
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DrawDataList drawdata,
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SculptSession ptr_sculpt,
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short type,
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short partype,
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int par1,
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int par2,
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int par3,
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char[] parsubstr,
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Object ptr_parent,
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Object ptr_track,
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Object ptr_proxy,
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Object ptr_proxy_group,
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Object ptr_proxy_from,
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Ipo ptr_ipo,
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bAction ptr_action,
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bAction ptr_poselib,
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bPose ptr_pose,
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object ptr_data,
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bGPdata ptr_gpd,
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bAnimVizSettings avs,
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bMotionPath ptr_mpath,
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object ptr__pad0,
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ListBase constraintChannels,
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ListBase effect,
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ListBase defbase,
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ListBase fmaps,
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ListBase modifiers,
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ListBase greasepencil_modifiers,
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ListBase shader_fx,
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int mode,
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int restore_mode,
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Material ptr_ptr_mat,
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char ptr_matbits,
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int totcol,
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int actcol,
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float[] loc,
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float[] dloc,
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float[] size,
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float[] dsize,
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float[] dscale,
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float[] rot,
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float[] drot,
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float[] quat,
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float[] dquat,
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float[] rotAxis,
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float[] drotAxis,
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float rotAngle,
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float drotAngle,
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float[,] parentinv,
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float[,] constinv,
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int lay,
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short flag,
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short colbits,
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short transflag,
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short protectflag,
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short trackflag,
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short upflag,
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short nlaflag,
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char _pad1,
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char duplicator_visibility_flag,
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short base_flag,
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short base_local_view_bits,
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short col_group,
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short col_mask,
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short rotmode,
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char boundtype,
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char collision_boundtype,
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short dtx,
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char dt,
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char empty_drawtype,
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float empty_drawsize,
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float dupfacesca,
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short index,
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short actdef,
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char[] _pad2,
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float[] col,
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short softflag,
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short restrictflag,
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short shapenr,
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char shapeflag,
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char[] _pad3,
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ListBase constraints,
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ListBase nlastrips,
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ListBase hooks,
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ListBase particlesystem,
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PartDeflect ptr_pd,
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SoftBody ptr_soft,
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Collection ptr_dup_group,
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FluidsimSettings ptr_fluidsimSettings,
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ListBase pc_ids,
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RigidBodyOb ptr_rigidbody_object,
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RigidBodyCon ptr_rigidbody_constraint,
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float[] ima_ofs,
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ImageUser ptr_iuser,
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char empty_image_visibility_flag,
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char empty_image_depth,
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char empty_image_flag,
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byte modifier_flag,
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char[] _pad8,
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PreviewImage ptr_preview,
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ObjectLineArt lineart,
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LightgroupMembership ptr_lightgroup,
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LightLinking ptr_light_linking,
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LightProbeObjectCache ptr_lightprobe_cache,
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ObjectRuntimeHandle ptr_runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.drawdata = drawdata;
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this.ptr_sculpt = ptr_sculpt;
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this.type = type;
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this.partype = partype;
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this.par1 = par1;
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this.par2 = par2;
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this.par3 = par3;
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|
this.parsubstr = parsubstr;
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|
this.ptr_parent = ptr_parent;
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|
this.ptr_track = ptr_track;
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|
this.ptr_proxy = ptr_proxy;
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|
this.ptr_proxy_group = ptr_proxy_group;
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this.ptr_proxy_from = ptr_proxy_from;
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this.ptr_ipo = ptr_ipo;
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|
this.ptr_action = ptr_action;
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this.ptr_poselib = ptr_poselib;
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|
this.ptr_pose = ptr_pose;
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|
this.ptr_data = ptr_data;
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|
this.ptr_gpd = ptr_gpd;
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|
this.avs = avs;
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|
this.ptr_mpath = ptr_mpath;
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|
this.ptr__pad0 = ptr__pad0;
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|
this.constraintChannels = constraintChannels;
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|
this.effect = effect;
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|
this.defbase = defbase;
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|
this.fmaps = fmaps;
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|
this.modifiers = modifiers;
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|
this.greasepencil_modifiers = greasepencil_modifiers;
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|
this.shader_fx = shader_fx;
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|
this.mode = mode;
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|
this.restore_mode = restore_mode;
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|
this.ptr_ptr_mat = ptr_ptr_mat;
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|
this.ptr_matbits = ptr_matbits;
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|
this.totcol = totcol;
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|
this.actcol = actcol;
|
|
this.loc = loc;
|
|
this.dloc = dloc;
|
|
this.size = size;
|
|
this.dsize = dsize;
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|
this.dscale = dscale;
|
|
this.rot = rot;
|
|
this.drot = drot;
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|
this.quat = quat;
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|
this.dquat = dquat;
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|
this.rotAxis = rotAxis;
|
|
this.drotAxis = drotAxis;
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|
this.rotAngle = rotAngle;
|
|
this.drotAngle = drotAngle;
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|
this.parentinv = parentinv;
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|
this.constinv = constinv;
|
|
this.lay = lay;
|
|
this.flag = flag;
|
|
this.colbits = colbits;
|
|
this.transflag = transflag;
|
|
this.protectflag = protectflag;
|
|
this.trackflag = trackflag;
|
|
this.upflag = upflag;
|
|
this.nlaflag = nlaflag;
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|
this._pad1 = _pad1;
|
|
this.duplicator_visibility_flag = duplicator_visibility_flag;
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|
this.base_flag = base_flag;
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|
this.base_local_view_bits = base_local_view_bits;
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|
this.col_group = col_group;
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|
this.col_mask = col_mask;
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|
this.rotmode = rotmode;
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|
this.boundtype = boundtype;
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|
this.collision_boundtype = collision_boundtype;
|
|
this.dtx = dtx;
|
|
this.dt = dt;
|
|
this.empty_drawtype = empty_drawtype;
|
|
this.empty_drawsize = empty_drawsize;
|
|
this.dupfacesca = dupfacesca;
|
|
this.index = index;
|
|
this.actdef = actdef;
|
|
this._pad2 = _pad2;
|
|
this.col = col;
|
|
this.softflag = softflag;
|
|
this.restrictflag = restrictflag;
|
|
this.shapenr = shapenr;
|
|
this.shapeflag = shapeflag;
|
|
this._pad3 = _pad3;
|
|
this.constraints = constraints;
|
|
this.nlastrips = nlastrips;
|
|
this.hooks = hooks;
|
|
this.particlesystem = particlesystem;
|
|
this.ptr_pd = ptr_pd;
|
|
this.ptr_soft = ptr_soft;
|
|
this.ptr_dup_group = ptr_dup_group;
|
|
this.ptr_fluidsimSettings = ptr_fluidsimSettings;
|
|
this.pc_ids = pc_ids;
|
|
this.ptr_rigidbody_object = ptr_rigidbody_object;
|
|
this.ptr_rigidbody_constraint = ptr_rigidbody_constraint;
|
|
this.ima_ofs = ima_ofs;
|
|
this.ptr_iuser = ptr_iuser;
|
|
this.empty_image_visibility_flag = empty_image_visibility_flag;
|
|
this.empty_image_depth = empty_image_depth;
|
|
this.empty_image_flag = empty_image_flag;
|
|
this.modifier_flag = modifier_flag;
|
|
this._pad8 = _pad8;
|
|
this.ptr_preview = ptr_preview;
|
|
this.lineart = lineart;
|
|
this.ptr_lightgroup = ptr_lightgroup;
|
|
this.ptr_light_linking = ptr_light_linking;
|
|
this.ptr_lightprobe_cache = ptr_lightprobe_cache;
|
|
this.ptr_runtime = ptr_runtime;
|
|
}
|
|
}
|
|
}
|